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On Wed, Sep 18, 2013 at 12:14 PM, Rob Wuijster <[email protected]> wrote:

>  Seriously? Blender has a maintenance contract now? ;-P
>
>
> Rob
> \/-------------\/----------------\/
>
> On 18-9-2013 11:55, Dan Yargici wrote:
>
> I've done a test track in Blender also and it works pretty well for fairly
> 'vanilla' shots.
>
>  Seriously, everyone ought to be donating to Blender ($5 a month - what's
> that really...)
>
>  DAN
>
>
> On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel <[email protected]> wrote:
>
>>  Just in case you guys want to know. Blender FTW.
>> We're getting pretty good tracks from it, and it is the most intuitive
>> tracking I've done in a long time.
>> G
>>
>> On 2013/09/16 02:02 PM, Jordi Bares wrote:
>>
>> Hope everything goes well.
>>
>>  Kb
>>
>> Sent from my iPhone
>>
>> On 16 Sep 2013, at 09:14, Gerbrand Nel <[email protected]> wrote:
>>
>>   We have a very good PF track dude coming in for this. I just want to
>> help the bottle neck along without spending all my profit on new software
>> :) Just paid for softimage subs and got my Arnold invoice 2 days ago :)
>> Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
>> I Agree Jordi that these shoots need to be planed better, but we don't
>> always get what we ask for.
>> G
>>
>> On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
>>
>> I'm currently using a rig with 2 kinects mounted on a "kind-of" moving
>> tripod, so I can track an actor that walk/run, since the Kinect sensor have
>> range limitations.
>> Works pretty well used with Ipi motion capture ( no head rotation tough
>> ), but is ok
>>
>>  I'm evaluating 3D equalizer as well for facial mocap, which works
>> pretty damn good, but it cost a lot, so maybe Syntheyes could be a valid
>> alternative ;)
>>
>>
>> 2013/9/16 Jordi Bares <[email protected]>
>>
>>> Body match move is one of the most painful things to do and requires
>>> lots of expertise so you should get some expert help and consider a very
>>> serious planning on you shoot.
>>>
>>> I am about to do a job like the one you describe and we are aiming to
>>> use equaliser which still today is the most powerful and robust.
>>>
>>> Good luck
>>>
>>> Sent from my iPhone
>>>
>>> On 16 Sep 2013, at 07:12, Gerbrand Nel <[email protected]> wrote:
>>>
>>> > I only use blender to export stuff, so I'm oblivious to its power.
>>> > Does it poses the power to track(mocap) an actor's head and shoulder
>>> movement in a moving camera shot?
>>> > Thanks
>>> > g
>>> > On 2013/09/15 02:38 PM, Toonafish wrote:
>>> >> Maybe give Blender a shot, I used it for some tracking a while ago
>>> and it worked very well.
>>> >>
>>> >> - Ronald
>>> >>
>>> >>
>>> >> On 9/13/2013 14:46, Gerbrand Nel wrote:
>>> >>> I know the rest of the world is on pf track, but we have allot of
>>> shots to track and only 1 pf license.
>>> >>> I would like to help the tracking along in matchmover, but it has
>>> been YEARS since I touched it, So I thought I'd ask here :)
>>> >>>
>>> >>> 1st problem: I did the elastic tutorial in Match mover, but I cant
>>> seem to export to .XSI or .FBX.
>>> >>> It exports to Maya and max, but I don't have those to check.
>>> >>> Is it broken, or am I breaking it?
>>> >>>
>>> >>> We need to track moving heads in hand held footage. Can matchmover
>>> do this and do you guys know of handy tutorials on this?
>>> >>> I tried the mocap tutorial, but it uses 2 cameras, and we only have
>>> footage from 1 camera.
>>> >>> Thanks for reading, and sorry for the OT
>>> >>> G
>>> >
>>>
>>>
>>
>>
>>
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