You can add 0 and it will normalize. :) On September-20-13 12:45:11 PM, Matt Morris wrote: > You're welcome! Btw have you got GEAR installed? There are some veeery > useful tools on the shapes, envelope and weightmaps side in the drop > down menu. > > Also, if you select all your deformers in the weight editor, using the > add and normalize mode on, add 0.0001 or something similar - that will > normalize all your weights. > > > On 20 September 2013 17:38, Sergio Mucino <[email protected] > <mailto:[email protected]>> wrote: > > Thanks Eric! Fortunately, Matt's suggestion worked for me. I did > have to do quite a bit of re-normalization (I wish there was a > more automatic way of doing this, at least for vertex weights that > only have 1 deformer influence), but everything seems to be all > love and goodness. > Thanks for the suggestion though! > > > *Sergio Mucino* > Lead Rigger > Modus FX > > On 20/09/2013 12:26 PM, Eric Thivierge wrote: >> >> You'll have to script it. Also you're going to have to rescale >> the weight contribution since the number of deformers is >> different. The percentage influence is not going to be normalized >> otherwise. >> >> On Sep 20, 2013 11:29 AM, "Matt Morris" <[email protected] >> <mailto:[email protected]>> wrote: >> >> Could export the weights in the weight editor for the first >> mesh, and import them onto the second mesh, then remove the >> deformers you don't need from the second mesh envelope. >> >> >> >> >> On 20 September 2013 16:22, Sergio Mucino >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> Hello all. Mr. Pest here again. Nothing like a little >> "oh, no, again" just before the weekend :-) . >> I have a rather seemingly simple question. I have two >> meshes that are slightly different in shape in some >> parts, but identical in topology. One of them is already >> bound and weighted to deformers. The other one is also, >> but it's bound to less deformers than the first ones, and >> the weights are not set (all points are weighted to one >> deformer right now). >> So, my question is... how do I transfer the weights from >> the deformers present in the second (target) mesh from >> the first (source) mesh? I'm not sure I can use GATOR for >> several reasons... >> >> 1. It doesn't like the fact that I already have a cluster >> and Envelope Op on the target mesh (I guess I could >> delete it, and try again, but I thought I'd ask first). >> 2. It seems to be good for "Transfer All" cases, but in >> this case, the number of deformers on each envelope is >> different. I want to transfer only weights to specific >> deformers, not all of them. >> >> What would be the appropriate way to do this? Thanks for >> the help again! >> -- >> *Sergio Mucino* >> Lead Rigger >> Modus FX >> >> -------------------------- >> To unsubscribe: mail >> [email protected] >> <mailto:[email protected]> with >> subject "unsubscribe" and reply to the confirmation email. >> >> >> >> >> -- >> www.matinai.com <http://www.matinai.com> >> >> -------------------------- >> To unsubscribe: mail [email protected] >> <mailto:[email protected]> with subject >> "unsubscribe" and reply to the confirmation email. >> >> >> >> -------------------------- >> To unsubscribe: [email protected] >> <mailto:[email protected]> with subject "unsubscribe" >> and reply to the confirmation email. > > -------------------------- > To unsubscribe: mail [email protected] > <mailto:[email protected]> with subject > "unsubscribe" and reply to the confirmation email. > > > > > -- > www.matinai.com <http://www.matinai.com> > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email.
-------------------------- To unsubscribe: mail [email protected] with subject "unsubscribe" and reply to the confirmation email.

