You can add 0 and it will normalize. :)

On September-20-13 12:45:11 PM, Matt Morris wrote:
> You're welcome! Btw have you got GEAR installed? There are some veeery
> useful tools on the shapes, envelope and weightmaps side in the drop
> down menu.
>
> Also, if you select all your deformers in the weight editor, using the
> add and normalize mode on, add 0.0001 or something similar - that will
> normalize all your weights.
>
>
> On 20 September 2013 17:38, Sergio Mucino <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Thanks Eric! Fortunately, Matt's suggestion worked for me. I did
>     have to do quite a bit of re-normalization (I wish there was a
>     more automatic way of doing this, at least for vertex weights that
>     only have 1 deformer influence), but everything seems to be all
>     love and goodness.
>     Thanks for the suggestion though!
>
>
>     *Sergio Mucino*
>     Lead Rigger
>     Modus FX
>
>     On 20/09/2013 12:26 PM, Eric Thivierge wrote:
>>
>>     You'll have to script it. Also you're going to have to rescale
>>     the weight contribution since the number of deformers is
>>     different. The percentage influence is not going to be normalized
>>     otherwise.
>>
>>     On Sep 20, 2013 11:29 AM, "Matt Morris" <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         Could export the weights in the weight editor for the first
>>         mesh, and import them onto the second mesh, then remove the
>>         deformers you don't need from the second mesh envelope.
>>
>>
>>
>>
>>         On 20 September 2013 16:22, Sergio Mucino
>>         <[email protected]
>>         <mailto:[email protected]>> wrote:
>>
>>             Hello all. Mr. Pest here again. Nothing like a little
>>             "oh, no, again" just before the weekend :-) .
>>             I have a rather seemingly simple question. I have two
>>             meshes that are slightly different in shape in some
>>             parts, but identical in topology. One of them is already
>>             bound and weighted to deformers. The other one is also,
>>             but it's bound to less deformers than the first ones, and
>>             the weights are not set (all points are weighted to one
>>             deformer right now).
>>             So, my question is... how do I transfer the weights from
>>             the deformers present in the second (target) mesh from
>>             the first (source) mesh? I'm not sure I can use GATOR for
>>             several reasons...
>>
>>             1. It doesn't like the fact that I already have a cluster
>>             and Envelope Op on the target mesh (I guess I could
>>             delete it, and try again, but I thought I'd ask first).
>>             2. It seems to be good for "Transfer All" cases, but in
>>             this case, the number of deformers on each envelope is
>>             different. I want to transfer only weights to specific
>>             deformers, not all of them.
>>
>>             What would be the appropriate way to do this? Thanks for
>>             the help again!
>>             --
>>             *Sergio Mucino*
>>             Lead Rigger
>>             Modus FX
>>
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>>
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