I'm trying to set up a camera rig that will let me use an item of some
kind (null, curve...) to act as a kind of focal point that can be moved
around the frame. Basically I want to have a control parented to the
camera which I can move around the frame, and which can be used to
create a vector between the camera and whatever surface is "behind" that
focal control. I'd then get the distance between the camera and that
point on the surface and pass that to my lens shader.
I'm really a noob when it comes to ICE in general, so I'm wondering how
best to do this. I suck with vectors...
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*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
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