I'd be interested if sending the geometry back and forth to CP (Splice, I
guess?) would be any faster than doing the work directly in ICE - assuming
the work can actually be done in ICE.


On Tue, Oct 1, 2013 at 5:10 PM, Mathieu Leclaire <[email protected]>wrote:

> It can be very tricky to do.
>
> The easiest way would be to convert your instances into mesh. There are
> various ways to do that. ICE modeling or Momentum's instancer are possible
> ways but if your instance master have hierarchies, you probably will need
> to merge them so that it's only one object. The down side to this technique
> is that converting instances to meshes can make a very large mesh depending
> on the complexity of your scene.
>
> There are other ways you can proceed but they all require some very
> advance and complex implementations.
>
> You can raycast on the instance masters by multiplying the ray origin and
> direction by the reverse of the particle matrix, but you'll need to figure
> out a way to select which particles to raycast on first as you don't
> necessarily want to test all of them. And if you have more then one
> instance master, you're going to have to separate each master in your ice
> tree or line them up so they don't intersect and decal the origin
> accordingly. It can become very complex very fast.
>
> Another idea is to use a tool like Creation Platform or Arnold to do the
> ray tracing for you and return the proper information through a custom ICE
> node or something, but that's another very complicated approach to
> implement.
>
> Hopefully something like Momentum's instancer will be good enough for you.
> If converting your instances to mesh is not feasible on your machine, then
> I'm afraid there's no easy solution.
>
> -Mathieu
>
> -----Original Message-----
> Subject: ICE: Raycast against instanced geo?
> From: "Tim Crowson" <[email protected]>
> To: [email protected]
> Date: 2013/10/01 15:41:01
>
> SignatureIs it possible for ICE to recognize instanced geometry when using
> Raycasting? Either instanced explicitly by the user as in the case of a
> model, or via pointcloud replication?
> --
>
>
> Tim Crowson
>  Lead CG Artist
> Magnetic Dreams, Inc.
>  2525 Lebanon Pike, Building C. Nashville, TN 37214
> Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
> [email protected]
>
>
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