Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in 1998 I was a student learning Softimage|3D and the standalone particle system was really hard to use because of that. I remember saving my particle scene every 5 minutes. Maybe it was a driver/system/graphics cards issue back then. I was on NT back then. Did the particle standalone also exists on SGI?
From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: Friday, October 18, 2013 8:33 PM To: [email protected] Subject: RE: Friday Flashback #142 I remember the system being very fast and interactive compared to softimage|3D, but yeah, PITA to have to composite everything. The manipulators for SI Particle were actually pretty nice and intuitive. They needed to be as the software lacked the mouse driven manipulation found in most 3d packages. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Jeff McFall Sent: Friday, October 18, 2013 11:29 AM To: [email protected] Subject: RE: Friday Flashback #142 I remember that. I was sooo looking forward to having a particle system again after moving from a Wavefront system. It wasn't quite what I had hoped for but way better than nothing and I was able to make a lot of use it. Kind of ironic about how Soft was NOT known for its "Particle System" capabilities back then. I like this quote Render the particle animation. Then composite the particle animation using the depth information from the z-channel of the SOFTIMAGE 3D rendered images to create seamless three-dimensional animation with a particle effect." That was fine if you did not mind a fully aliased comp J Not to mention that I only had about a 500 MB hard drive if I remember correctly. Those Zpics were kind of heavy for the time and with that size of storage. Jeff From: [email protected] [mailto:[email protected]] On Behalf Of Stephen Blair Sent: Friday, October 18, 2013 11:17 AM To: [email protected] Subject: Friday Flashback #142 Friday Flashback #142 SOFTIMAGE|PARTICLE http://wp.me/powV4-2Sk

