Yes, ArcSciMed who later renamed themselves "Animation Science".  One of my 
former employers was going to buy the ArcSciMed simulation library until I told 
them it was the same library used by Softimage|Particle, which we were already 
using.  They didn't like the looks of Softimage|Particle (for the purposes of 
generating weather system data), so they rolled their own.

As for other nice widgets, you could click on any text edit box or button in 
the UI and drag the mouse left or right to increment/decrement the value.  The 
rate of increase/decrease would vary depending on which mouse button you used.  
The workflow was equivalent to the current workflow of clicking the parameter 
name in a PPG to mark it then activate the virtual slider to change value, but 
the Softimage|Particle workflow was more slick.

When I first saw 'Sumatra' and how the PPGs, parameter marking, and other 
things worked, I immediately thought of Softimage|Particle as the inspiration.


Matt



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Friday, October 18, 2013 1:18 PM
To: [email protected]
Subject: Re: Friday Flashback #142

I never really used it beyond doing a tutorial, but I loved the interface, the 
widgets and the opengl look.  It had manipulators which softimage 3D also did 
not have. So much more modern than softimage|3D; hard to believe it's from 
1995, and you would only get a new softimage GUI 5 years later.
I think it was written internally, with some particle code from a company 
called ArSciMed.

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