Whilst I prefer Soft's approach in general it would still be nice to have * some* kind of access to global python objects. In a couple of moments of madness I've even taken to using pickle and the Set/GetGlobal commands.
On 22 October 2013 00:57, Chris Chia <softimage...@gmail.com> wrote: > I know this is a bit foolish suggestion which is to write your global data > (in py format) to a temp file on disk. Then load that file as a py file. > This is a quick workaround. > > Chris > > > On 22 Oct, 2013, at 5:46 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > > To be perfectly honest I'm still on the fence about that behaviour. > In some ways it's nice, and it's relatively easier to debug Maya live > because of it than it is Softimage. > > On the other hand multiple runs and coarsely grained iterations tend to > pollute the environment beyond belief, and God forbid you change your mind > about a name, or commit a typo that you repeat further down the line or > other similar mistakes, since you get those odd to debug situations but > without the benefit of having everything plain to read, and your work is > committed to some transient void somewhere. > > All in all it's occasionally convenient, but generally a horrible way to > work. > > Ultimately I find that either way (Soft's or Maya) you have a trade off > somewhere, in Soft you have to spend extra time on a framework for > persistent items, in Maya on one to investigate and clean up the mess. > > Between the two I probably prefer Soft's by a small margin, while overly > safe it's not as infuriating as Maya's constant, undoable, easily mis > triggered nuking and committing of anything you happen to dump in a script > editor tab. > I'm not sure I'd consider it a nice to have feature to make Soft equally > twitchy, especially since we have successfully hooked debuggers and all to > it and it's easy to write a simple framework to work with for transient > objects and experimentation (while Maya's infamous editor nuke is > impossible to prevent). > > Try to invest a little bit of time in how you work through it, and you > might find the same way of working will trickle to your Maya work as well > after a while with its added safety and structure. > > > On Tue, Oct 22, 2013 at 12:51 AM, Sergio Mucino <sergio.muc...@modusfx.com > > wrote: > >> Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this >> is how it works. Any functions and variables I declare or define at the >> global scope remain in memory throughout the session. This makes it very >> easy to iterate over different version of tool development. >> It seems SI won't be as user-friendly in the same department (Modo used >> to be like that, but they just released a Python API with 7.1 that allows >> for a persistent interpreter, which solves the same problem). Given that >> this is one of those things I can't really work around, I'll just consider >> it as a little "would be really nice to address" note for the Softimage >> team. >> Thanks a lot for all the comments! >> >> <Sergio Mucino_Signature_email.gif> >> >> On 20/10/2013 5:44 PM, Raffaele Fragapane wrote: >> >> I might have been unclear, sorry. >> No, it won't work across tabs of course, but it gets closer to Maya's way >> of working within each tab (which I understand is where Sergio comes from), >> and it allows to expand or contract module functionality on the fly. >> For it to work across different interpreters yes, you need to extend it >> with some files, a directory parser, and a push to dir wrapper to extend >> the magic module. >> >> >> On Sat, Oct 19, 2013 at 2:46 AM, Luc-Eric Rousseau >> <luceri...@gmail.com>wrote: >> >>> On Thu, Oct 17, 2013 at 6:22 PM, Raffaele Fragapane >>> <raffsxsil...@googlemail.com> wrote: >>> > If you want something to be available across the board you can simply >>> write >>> > it, register it as a module, and push it. No need for it to exist as a >>> file. >>> >>> >>> I've read the link, but I can't see how you could use this to push >>> functions to a different instance of the python interpreter without >>> using some file on disk (or copy/pasting the code between script >>> editor tabs) >>> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > >