Thanks guys!

From: [email protected] 
[mailto:[email protected]] On Behalf Of [email protected]
Sent: Wednesday, October 30, 2013 10:31 AM
To: [email protected]
Subject: Re: Giving texture coordinates to an ICE pointcloud

in the rendertree:
vector state (set to intersection point) -> gradient (set to vector y ), play 
with the input ranges.


From: Ed Manning<mailto:[email protected]>
Sent: Tuesday, October 29, 2013 7:40 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Giving texture coordinates to an ICE pointcloud

easier to do it without projection; get global y-position per point and use a 
rescale node driving a gradient, then set either alpha of point color or an 
attribute of your own naming.  bring the appropriate attribute into your render 
tree.

On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy 
<[email protected]<mailto:[email protected]>> wrote:
Hoi

I have a wireframe I created with an ICE node out of a mesh. I'd like to adjust 
the transparency of this cloud with a vertical gradient texture. How can I add 
projection to the cloud to drive the gradient?

Cheers


Szabolcs
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