Thanks guys! From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Wednesday, October 30, 2013 10:31 AM To: [email protected] Subject: Re: Giving texture coordinates to an ICE pointcloud
in the rendertree: vector state (set to intersection point) -> gradient (set to vector y ), play with the input ranges. From: Ed Manning<mailto:[email protected]> Sent: Tuesday, October 29, 2013 7:40 PM To: [email protected]<mailto:[email protected]> Subject: Re: Giving texture coordinates to an ICE pointcloud easier to do it without projection; get global y-position per point and use a rescale node driving a gradient, then set either alpha of point color or an attribute of your own naming. bring the appropriate attribute into your render tree. On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy <[email protected]<mailto:[email protected]>> wrote: Hoi I have a wireframe I created with an ICE node out of a mesh. I'd like to adjust the transparency of this cloud with a vertical gradient texture. How can I add projection to the cloud to drive the gradient? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

