You can use the right mouse button to deselect with the paint tool. It's a holdover from the old SI3D selection paradigm.
gray From: [email protected] [mailto:[email protected]] On Behalf Of Martin Yara Sent: Thursday, October 31, 2013 1:57 AM To: [email protected] Subject: Re: SI selections driving me nuts... Yeah but the good thing with a lasso is that I only use 1 key when selecting and moving points and edges : lasso, move, select, move. And if the point is not easily selectable, back again to lasso, select and move. That's why I don't use paint select for these tasks, I need to press too many keys. Martin On Thu, Oct 31, 2013 at 2:46 PM, Edy Susanto Lim <[email protected]<mailto:[email protected]>> wrote: You can still use Ctrl + Shift + A to deselect all in paint select and right click paint to deselect a few. On Thu, Oct 31, 2013 at 12:48 PM, Martin Yara <[email protected]<mailto:[email protected]>> wrote: About Paint Selection, is there any way to know that Paint Selection is activated so I can write a toggle button? I like paint selection for some things like symmetry selection, or slowly making a big selection. When I'm modeling I need to select and deselect very quickly all the time, and paint selection doesn't deselect without having to change your selection tool. Because of that and not working well with edges selection, for quick raycast selections (points and edges) haven't find a better tool than lasso. Martin On Thu, Oct 31, 2013 at 12:41 PM, Matt Lind <[email protected]<mailto:[email protected]>> wrote: Maya keymap is set up for a right handed user as all the navigation keys are on the left side of the keyboard. If you're a left-handed user, Maya is not so friendly. Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Martin Sent: Wednesday, October 30, 2013 8:40 PM To: [email protected]<mailto:[email protected]> Subject: Re: SI selections driving me nuts... Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI user. I have to use Maya a lot and my brain can't switch fast enough between using ALT and S +mouse clicks differences for navigation, so to avoid that delay and inevitable mistakes, I use a customized Maya based keymap mixed with my favorite SI keys, I did the same with Maya and also use Max with Maya navigation. Martin On Thu, Oct 31, 2013 at 11:49 AM, Matt Lind <[email protected]<mailto:[email protected]>> wrote: If you're left-handed, you'll find the XSI keymap much more friendly than the Maya layout. Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of CatalinM Nistor Sent: Wednesday, October 30, 2013 7:25 PM To: [email protected]<mailto:[email protected]> Subject: Re: SI selections driving me nuts... I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it. -- Edy Susanto Lim TD http://sawamura.neorack.com
<<attachment: winmail.dat>>

