Converting from an iterable object to another while losing capabilities
(collections have some handy functions, can be added to other
collections, etc) doesn't seem too helpful other than getting something
that will print something other than "None". In which case since you
know .Bones is a property of the chain root you can just print the
.Count of the collection to see if it is empty.
Any benefits to converting to a list?
Eric T.
On 11/7/2013 3:58 PM, Orlando Esponda wrote:
you could also use list(chainRoot.Children) to convert a
collection into a list.
si = Application
chainRoot = si.Create2DSkeleton(0, 0, 0, 10, 0, 0, -90, 0, 0, 4)
print chainRoot
print list(chainRoot.Children)
print list(chainRoot.Bones)
print chainRoot.Effector
On Thu, Nov 7, 2013 at 11:02 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:
It's annoying and I'd rather see the word "Collection" instead of
None. There was an article on xsisupport.com
<http://xsisupport.com> about it explaining something of why it
wasn't changed to say so. Just one of those things you should just
learn at this point.
On Thursday, November 07, 2013 11:59:35 AM, Sergio Mucino wrote:
Ah, I see. In other applications, collections come out as an
array.
The "None" made me think something went boom.
Thanks Eric! Something new learned... and before lunch time!
Cheers!
On 07/11/2013 11:56 AM, Eric Thivierge wrote:
You're printing out collections. When you do a print on a
collection
it prints "None".
Instead if you want to get at the objects it would be
better to
iterate over the items in the collection:
for eachItem in chainRoot.Bones:
Application.LogMessage(eachItem)
On Thursday, November 07, 2013 11:46:11 AM, Sergio Mucino
wrote:
So, I'm trying to do something pretty simple and
straightforward.
Create a 1-bone joint chain, and get back all of its
elements. Turns
out this is not being as straight-forward as it should
be. Here's the
little snippet of this part of my script...
si = Application
chainRoot = si.Create2DSkeleton(0, 0, 0, 10, 0, 0,
-90, 0, 0, 4)
print chainRoot
print chainRoot.Children # Not working
print chainRoot.Bones # Not working
print chainRoot.Effector
'''
Properties taken from here
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html
'''
As you can see, I'm printing out the properties I'd
need, but two of
them (the two I'd actually care about) are 'not
working' (they return
'None'). Why is this? Are they broken, or am I missing
something? Any
help is appreciated. Thanks!
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