A trick would be to create a simple mesh - triangle for example and one of the vertex would represent the bool value. Let's say vertex 1 position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false. You can set that easily through ICE and then export this .pc2 \ mdd\ mc. Then read it back in apply the logic.

I have successfully used this technique in a recent production to get particle data from Houdini into Soft. It was a bit complicated than the example I wrote above, but in your case this would suffice.

On 11/8/2013 3:25 PM, Marc Brinkley wrote:

Hey gang

Does PC2\MDD\MC formats support the creation of new points\verts in the animation?

I have this animated Boolean that I want to cache out. I know that I can use Alembic since it supports that but the tool I am using in Unity supports PC2\MDD\MC formats

TIA

_______________________________________________________________________________

*Marc Brinkley*

GO GO GO

Microsoft Studios

[Fun]ction Studio

marc.brinkley [at] microsoft.com



--

ALOK

GANDHI

/ directeur technique senior- senior technical director


[email protected] <mailto:[email protected]>

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com <http://www.modusfx.com>

---------------------------------------------------------------------------------------------


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook <http://www.facebook.com/ModusFX>

&

Twitter <https://twitter.com/Modusfx>
**

Reply via email to