...and I guess you probably already know of NASA's Blue Marble page where you can download relatively fresh Earth textures at a whopping 21K res: http://visibleearth.nasa.gov/view_cat.php?categoryID=1484
Those are probably better/cooler for the space images than the consumer map data. On Tue, Nov 12, 2013 at 10:00 AM, Alan Fregtman <[email protected]>wrote: > If it's any use, Andrew Kramer of Videocopilot has a nice old free > tutorial on doing an Earth zoom and how to line up multiple textures of > increasing resolution: > http://www.videocopilot.net/tutorials/earth_zoom/ > > Have you tried this map site? --> http://www.flashearth.com/ It uses > Microsoft and Yahoo map data, and unlike Google's, they don't watermark all > over it. > > > > On Tue, Nov 12, 2013 at 9:20 AM, olivier jeannel > <[email protected]>wrote: > >> http://www.allallsoft.com/ >> That things grabs square kilometers of datas, but I think Googlemap has >> some kind of quantity restrictions. >> I remember the Microsoft Visual Earth equivalent to Googlemap offered >> less restrictions, pictures are less nice though. >> >> >> Le 12/11/2013 15:12, olivier jeannel a écrit : >> >> There are programs that allow to grab images from google earth or >> microsoft equivalent at certain (rather high) level of detail. >> Also OSM openstreetmap are good bases to grab. >> Programs like City Engine comes to mind. >> >> But in the end, it depends if your client has a decent budget, or just >> enoug to pay the copyrights. >> >> Le 12/11/2013 14:25, Paul Griswold a écrit : >> >> We're going to have a conference call today so I can get more info from >> the director, but I'm guessing they're going to want a fairly fast move. >> >> What about map data? Google Earth Pro has some good high res imagery, >> but their licensing requires credits on screen while the images are shown. >> Same thing goes for DigitalGlobe. >> This is for a documentary, so a lot is going to be determined by the >> budget. >> >> >> On Tue, Nov 12, 2013 at 7:41 AM, Ed Manning <[email protected]> wrote: >> >>> Depends on so many factors -- how quickly you're moving, does your >>> landing zone stay in frame the whole time or do you fly over the horizon to >>> get there, can you fly through clouds to create a transition, etc. etc. >>> >>> Mainly try very hard to map out a single smooth trajectory and stick >>> to it -- don't try to use, say, an aerial still from the wrong perspective >>> for a section. Try to keep everything truly 3D -- there's a surprising >>> amount of parallax on things like landforms, clouds and buildings when >>> you're moving ridiculously fast. It's also super hard to match color, sun >>> angle, contrast, detail, and noise from multiple stills at different scales. >>> >>> Good luck, let us see the final! >>> >> >> >> >> On Tue, Nov 12, 2013 at 7:09 AM, Paul Griswold < >> [email protected]> wrote: >> >>> Has anyone on the list done the shot where you start from space and >>> fly towards the earth, eventually landing at street level? >>> >>> In this case, I'm being asked about flying in to a recognizable >>> location rather than a generic city in the future/alternative sci-fi >>> universe. Specifically Soho in NY. >>> >>> I'd appreciate any tips or warnings about what methods work well & >>> what to avoid. >>> >>> Thanks, >>> >>> Paul >>> >>> >> >> >> >

