Hi

Learning ICE. I've done a compound to add some stuff to "Create Copies from
Polygon Mesh" as seen
here<http://www.si-community.com/community/viewtopic.php?f=15&t=4484>to
LW>SI transition. A guy asked me what about random shapes. And I
proceeded to actually do a compound from scratch to support groups. Made
some cool advancements added more stuff. But when it comes to UV transfer I
can't advance.
Tried to simple copy&paste the UV transfer bit from "Create Copies from
Polygon Mesh" and doesn't work with groups, since PolygonToNodes just turns
red. I guess one way around could be that instead of a group I have to
bring to ICE each group's polymesh and treat them split ways and use them
in the same order as their group ID. That's really not practical though :(
Also even if I pass that I don't know how Modulo modulate instead by a
fixed number, say 3 for example: ABC-DEF-GHI use an array 2-4-1-3 like in
AB-CDEF-G-HIJ, that array would be the order and the number of nodes of
each copy, like: cube(24), tetrahedron (12), cube(24), wedge(18), etc...

Pics help I guess:
https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/Group-UV.png

If a scene it's needed I'll provide a simple clean one (yeah it's quite
messy up to now)

Sometimes I wish all these properties were a bit more "sticky", ehehe :)

Thanks in advance.
Pedro Alpiarça dos Santos

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