Hi Learning ICE. I've done a compound to add some stuff to "Create Copies from Polygon Mesh" as seen here<http://www.si-community.com/community/viewtopic.php?f=15&t=4484>to LW>SI transition. A guy asked me what about random shapes. And I proceeded to actually do a compound from scratch to support groups. Made some cool advancements added more stuff. But when it comes to UV transfer I can't advance. Tried to simple copy&paste the UV transfer bit from "Create Copies from Polygon Mesh" and doesn't work with groups, since PolygonToNodes just turns red. I guess one way around could be that instead of a group I have to bring to ICE each group's polymesh and treat them split ways and use them in the same order as their group ID. That's really not practical though :( Also even if I pass that I don't know how Modulo modulate instead by a fixed number, say 3 for example: ABC-DEF-GHI use an array 2-4-1-3 like in AB-CDEF-G-HIJ, that array would be the order and the number of nodes of each copy, like: cube(24), tetrahedron (12), cube(24), wedge(18), etc...
Pics help I guess: https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/Group-UV.png If a scene it's needed I'll provide a simple clean one (yeah it's quite messy up to now) Sometimes I wish all these properties were a bit more "sticky", ehehe :) Thanks in advance. Pedro Alpiarça dos Santos

