Hi Joseph, You can simply use a constant shader, black with *no alpha*, this makes a hole ;-)
Noël On Mon, Nov 18, 2013 at 11:56 PM, Matt Lind <[email protected]>wrote: > Isn’t that what a matte is for in a compositor? > > > > An easy way to do that in Softimage is to unplug the ‘surface’ port of the > material on the polygon. Mental ray will render the affected pixels as > RGBA = (0,0,0,0). > > > > > > Matt > > > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ponthieux, Joseph > G. (LARC-E1A)[LITES] > *Sent:* Monday, November 18, 2013 2:54 PM > *To:* [email protected] > *Subject:* xray polygons? > > > > Soooo…… > > > > Can Soft create xray polygons? A material maybe? The idea is that I want > to have a polygon render invisible but everything behind it render > invisible(with no alpha) as well. Basically a mask poly. Maya had the > ability to do this but can’t remember what it was called. In other > applications it was xray, allowed you to see through things. Can soft do > this? > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > >

