Hi Joseph,
You can simply use a constant shader, black with *no alpha*, this makes a
hole ;-)

Noël


On Mon, Nov 18, 2013 at 11:56 PM, Matt Lind <[email protected]>wrote:

> Isn’t that what a matte is for in a compositor?
>
>
>
> An easy way to do that in Softimage is to unplug the ‘surface’ port of the
> material on the polygon.  Mental ray will render the affected pixels as
> RGBA = (0,0,0,0).
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ponthieux, Joseph
> G. (LARC-E1A)[LITES]
> *Sent:* Monday, November 18, 2013 2:54 PM
> *To:* [email protected]
> *Subject:* xray polygons?
>
>
>
> Soooo……
>
>
>
> Can Soft create xray polygons? A material maybe? The idea is that I want
> to have a polygon render invisible but everything behind it render
> invisible(with no alpha) as well. Basically a mask  poly. Maya had the
> ability to do this but can’t remember what it was called. In other
> applications it was xray, allowed you to see through things. Can soft do
> this?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>

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