Anybody have success using rendermap or ultimapper with the hardware renderer (openGL)?
If yes, were you able to get rendermap or ultimapper to recognize custom realtime shaders applied to the object(s) written in OpenGL, GLSL, HLSL, Cg, or DirectX? We can get the hardware renderer to record an image, but it seems to evaluate the mental ray shaders, not the realtime shaders as expected. I would like to hear if anybody has any success stories. Using SI 2013 SP1. Matt

