Hi, thanks for the reply. We finally acquired SpeedTree at my workplace, and now we´re exporting alembic files for 3Ds Max and Softimage. Though the alembic file on 3Ds Max import only works once. Then, it gets broken, as it fails to load animation the next time the file opens. It just stays sitting there and shows no frame to frame animation, nor it animates. On the Softimage side, almebic files from speedtree sends an unrecognizable UV set per groups that intertwain with each other, and thus I cannot recreate the shader network originally sent from SpeedTree. Other than that, I haven´t saved and re-open the scene to see if animation was lost.
If anyone is within these same tasks around, please let me know some suggestions for your workflow regarding alembic file import / render on your stations. Thanks. David R. On Monday, November 18, 2013 1:09 PM, Ben Houston <[email protected]> wrote: Hi David, Exocortex Crate ( http://exocortex.com/alembic ) , which is what Helge's project became, supports SpeedTree Alembic files, we worked with SpeedTree specifically to ensure that this worked. It should import correctly into Softimage and if there are any issues, just give us a shout. Best regards, Ben Houston On Sun, Nov 17, 2013 at 8:01 PM, David Rivera <[email protected]> wrote: > Hi, I´ve come across Helge Matee alembic import workgroup for softimage on > google docs. It called to my attention, there´s a > software named SpeedTree which specializes in making trees grow and export > them as .abc files (alembic files). > > Alembic looks really good regarding point cloud animation and it´s setup > seems quite simple for such danting tasks. > > Has anyone had experience with SpeedTree? Gi-joe, and other movies seem to > have used this software to develop foliage for their > scenes. What´s the workflow with alembic like? Does it import correctly to > softimage? Does it carry textures with it? > > On the vimeo video, Helge shows how to export the animated model and the > camera, and thus opens it up on Max, Maya, and XSI. > > Thanks. > David. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation

