but you don't need to merge permanently. merge, gator, save preset, reload your scene and load preset.
Martin Sent from my iPhone > On 2013/11/30, at 8:54, Sergio Mucino <[email protected]> wrote: > > Thanks Manny. Can't use GATOR in this case (I would've used it right away if > it was that easy), since the objects were in different files and merging is > not as straightforward as I would've liked. But as I said, I found a solution > I could use... it was a bit cumbersome, but it worked. Thanks anyway! > >> On 29/11/2013 5:33 PM, Manny Papamanos wrote: >> You can re-envelope the new mesh to the same deformers group then apply the >> weight preset. >> If you don't have the deformers in a group, select the weighted mesh and use >> Envelope>select deformer from envelope. >> Create the group >> Create a new auto envelope on the new mesh with that group. >> Apply the weight preset. >> >> Or just use GATOR and go shopping. >> >> >> Manny Papamanos >> Autodesk Product Support Specialist >> Softimage and Motionbuilder >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Sergio Mucino >> Sent: Friday, November 29, 2013 4:25 PM >> To: [email protected] >> Subject: Remapping envelope weights >> >> Does anyone have a good way of re-mapping envelope weight deformers? I have >> a mesh that I need to load weights to from a previous version of itself. No >> vertex changes. What has changed is the deformers for the envelope. Same >> number of deformers, just different names (and objects). I need to just say >> oldEnvelopeName = newEnvelopeName for each, and load the weights the preset >> file has. Anyone knows of anything out there that can do this? Thanks! >> -- >> [cid:[email protected]] > > -- > <Sergio Mucino_Signature_email.gif>

