but you don't need to merge permanently.
merge, gator, save preset, reload your scene and load preset.

Martin
Sent from my iPhone

> On 2013/11/30, at 8:54, Sergio Mucino <[email protected]> wrote:
> 
> Thanks Manny. Can't use GATOR in this case (I would've used it right away if 
> it was that easy), since the objects were in different files and merging is 
> not as straightforward as I would've liked. But as I said, I found a solution 
> I could use... it was a bit cumbersome, but it worked. Thanks anyway!
> 
>> On 29/11/2013 5:33 PM, Manny Papamanos wrote:
>> You can re-envelope the new mesh to the same deformers group then apply the 
>> weight preset.
>> If you don't have the deformers in a group, select the weighted mesh and use 
>> Envelope>select deformer from envelope.
>> Create the group
>> Create a new auto  envelope on the new mesh with that group.
>> Apply the weight preset.
>> 
>> Or just use GATOR and go shopping.
>> 
>> 
>> Manny Papamanos
>> Autodesk Product Support Specialist
>> Softimage and Motionbuilder
>> 
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Sergio Mucino
>> Sent: Friday, November 29, 2013 4:25 PM
>> To: [email protected]
>> Subject: Remapping envelope weights
>> 
>> Does anyone have a good way of re-mapping envelope weight deformers? I have 
>> a mesh that I need to load weights to from a previous version of itself. No 
>> vertex changes. What has changed is the deformers for the envelope. Same 
>> number of deformers, just different names (and objects). I need to just say 
>> oldEnvelopeName = newEnvelopeName for each, and load the weights the preset 
>> file has. Anyone knows of anything out there that can do this? Thanks!
>> --
>> [cid:[email protected]]
> 
> -- 
> <Sergio Mucino_Signature_email.gif>

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