That’s looking very good.
Nice to see a film workflow going from Maya to Softimage, rather than the other 
way around.
Any reason in particular for that – as it’s not the most common choice?


From: Vladimir Jankijevic 
Sent: Monday, December 02, 2013 3:48 PM
To: [email protected] 
Subject: 'The Little Ghost' - Visual Effects Breakdown

Hello List,

over the course of one year, a small team here at Elefant Studios created a CG 
head replacement for a talking owl, set extensions for a steeple, talking 
‘haunted’ paintings, background matte-paintings as well as general shot 
compositing in 111 shots for the movie ‘The Little Ghost’ 
(http://www.imdb.com/title/tt2186566/). The movie is Alain Gsponer's adaptation 
of a children's book from Otfried Preussler. 


The main tools we used on this project were Softimage, Maya, Mudbox, Nuke, 
Arnold and our in-house asset-management and pipeline visualization tool. Maya 
for Modeling, Rigging and Animation, Softimage for Feather/Fur Grooming, Scene 
Assembly and Lighting/Shading/Rendering. Mudbox was used for Texture Painting 
and Sculpting. Nuke was used for Compositing and Arnold as the 
rendering-backbone through SItoA. 
The biggest challenge was the creation of a head replacement for a talking owl. 
As some of the shots were planned as close-ups we had to consider a highly 
detailed implementation. Autodesk Softimage’s ICE system was used to model 
feathers in high resolution in any desirable shape. We developed tools using 
ICE to enable us to place feathers and hairs very accurately, always preserving 
the defined shape of the head and neck from animation. All feathers were 
rendered as Curves in Arnold. Lighting was done with Skydomes and textured 
Quadlights.
We created a high detail steeple on top of a building as well as various 
extensions to tackle the limitations from the filmed set. Everything was 
rendered with high detail displacements, GI, Skydomes and all the other nifty 
features Arnold offers.

Big thanks goes to Jonah Friedman from Psyop ( we used some concepts from his 
Ruffle system ), Daniel Guimard for his work on the steeple, Vivien Guiraud and 
Patrick Graf for the animation, Yukio Satoh for a nice animation rig, Miklos 
Kozary and Stephan Schweizer for the compositing and all the others who helped 
out. 

The Visual Effects Breakdown: http://vimeo.com/80552458


Cheers
Vladimir Jankijevic

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