Hey folks, I wanted to pass on some information about JP_Separate.
The other day I discovered that if you try to separate an object while it is under a Model it will not work as expected. If the object you are separating is anywhere under a Model, it will separate one object and then quit, resulting in a termination of the process before the renaming can be done. Apparently I did not test the hierarchy management under a Model back in the day. It works fine under scene root or under a transform or null group that is not part of a Model. If you have any difficulty with this because of a Model structure you can move the model temporarily to scene root and it will work fine. I'll try to have a fix for this in the near future. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Thursday, November 28, 2013 3:19 PM To: [email protected] Subject: Re: skin lots of cubes Thanks Steven, Well I'm going to try getting some 3d prints made and will try both methods. Your way is quickest, but the files are big if I try and keep sharper detail. The alternative which I now have working is to break the 3000 cube model into its individual pieces using Joeys plugin, then Boolean them all back together using a script supplied by Peter B. This is a much slower method when dealing with so many cubes, but it works and generates files that are much smaller. Thanks again for your input.

