Sorry, got the wrong end of the stick. My hacky way would be to create a
slightly larger secondary mesh and unhide/hide visibility, if you're just
talking for use in captures.


On 2 December 2013 22:07, Alan Fregtman <[email protected]> wrote:

> It's for some vehicles. The animators wanna do test renders and they want
> the lights to respond to their animated sliders. The lights in this case
> not being actual lights but meshes of lights.
>
> We want to color them so you can see them flashing or whatever. There are
> many many shots. It can't be something to set up for one pass per scene. It
> needs to be portable, in the rig.
>
> ICE seems the easiest way, but I'd say it's cumbersome. Got a better idea?
>
>
>
> On Mon, Dec 2, 2013 at 4:54 PM, Matt Lind <[email protected]>wrote:
>
>> Why do you need to color the meshes?  Eg; what role/purpose does the
>> coloring serve?  That’ll narrow down the response for implementation.
>>
>>
>>
>> If you’re using ref models, consider passes and partitions with parameter
>> overrides on the shaders.  That’ll allow you to isolate copies of the ref
>> models without having to do any destructive editing.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Alan Fregtman
>> *Sent:* Monday, December 02, 2013 1:20 PM
>> *To:* XSI Mailing List
>> *Subject:* Best way to animate shaders for use in a refmodel?
>>
>>
>>
>> Hey guys,
>>
>>
>>
>> I'm aiming to animate the coloring of some meshes and the animators may
>> load one or more of this model as a reference.
>>
>>
>>
>> I don't wanna do expressions on materials as that breaks easily, so I've
>> gone with ICE controlling vertexcolors and reading that in the shader. It
>> works but it's cumbersome to set up.
>>
>>
>>
>> Is there a better way? Anyone know a different trick? I just want to hook
>> up a parameter to switch between two colors and have it local for the mesh
>> for the model and still work if there are multiples of that same model.
>>
>>
>>
>> Any tips appreciated.
>>
>> Cheers,
>>
>>
>>
>>    -- Alan
>>
>>
>>
>
>


-- 
www.matinai.com

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