Hi Matt,
will this help?
http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703

Francisco.


2013/12/4 Matt Lind <[email protected]>

> I need to write a variant of ultimapper to support our proprietary
> workflows, but our content (tangent space normal maps) currently uses the
> softimage standard.  I need to know the algorithms Softimage uses so I can
> make an accurate conversion to our proprietary standards.
>
>
>
> Specifically, I need to know:
>
>
>
> - how the vectors are computed in the Tangents and BiNormal vertex color
> properties
>
> - how Ultimapper does a tangent space normal transfer when only a Tangents
> vertex color property exists on the hi res mesh.
>
>                 (eg; what assumptions does it make / what calculations
> does it do to compensate for lack of binormals?)
>
>
>
>
>
>
>
>
>
> Matt
>

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