I'm making a picture which as to be 4158 * 3071 pixel, the camera is looking at an object that fits in that bounding plane. Now the client ask me to render the same thing, but with 10% pixels all around more.
So What the camera see must not change, it just need to see 10% more around.

I'm supposed to shift the camera up in Y axis, but I believe there is a way to calculate that ?
Don't know if I'm very clear...


Olivier

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