Hi All, Very soon, I am starting on my own generic custom cage deformer. A mix of C++/Cython/Python.
I am thinking of implementing fast calculations on barycentric coordinates with affine transformations. I have some good papers (in my treasure trove but haven't checked it yet). Anyone suggest a different approach other than barycentring coordinates. The reason I will be writing this is for (proof of concept / prototype for now) is to be able to get point cache data from a low res geometry and then use this outside of an DCC to convert to high res deformations. This ways existing animation pipelines which have to rely on switching to higher resolutions before caching out do not have to do so. Simply export out point caches (alembic, pc2, mdd, bgeo, icecache etc.) and then apply this to a high res point data outside of any DCC as post process, even on farms from command line for example. --

