Hi All,

Very soon, I am starting on my own generic custom cage deformer. A mix of
C++/Cython/Python.

I am thinking of implementing fast calculations on barycentric coordinates
with affine transformations. I have some good papers (in my treasure trove
but haven't checked it yet).

Anyone suggest a different approach other than barycentring coordinates.

The reason I will be writing this is for (proof of concept / prototype for
now) is to be able to get point cache data from a low res geometry and then
use this outside of an DCC to convert to high res deformations.

This ways existing animation pipelines which have to rely on switching to
higher resolutions before caching out do not have to do so. Simply export
out point caches (alembic, pc2, mdd, bgeo, icecache etc.) and then apply
this to a high res point data outside of any DCC as post process, even on
farms from command line for example.

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