Hi Gareth, that is what I am doing, and for 1 clone that is alright. But I
want to have many clones and dont want to resort to randomize like the
spawn compounds do.
So I would need a PER CLONE offset... at least that was my initial
thought...

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2013/12/19 gareth bell <[email protected]>

> I think you can get the "parent" point's position and then use those
> coordinates to offset the clone
>
>
> ------------------------------
> Date: Thu, 19 Dec 2013 14:16:59 -0200
> Subject: Particle clone counter
> From: [email protected]
> To: [email protected]
>
>
> Hello wonderful list!
>
> Do any of you know of the existense of an attribute (or hidden attribute)
> that holds a counter for clones generated with the clone particle node?
>
> The use of it would be to be able to offset each of the clones along a
> vector, so they are not placed on top of each other.
>
> Thanks for any help!
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>

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