Hi Gareth, that is what I am doing, and for 1 clone that is alright. But I want to have many clones and dont want to resort to randomize like the spawn compounds do. So I would need a PER CLONE offset... at least that was my initial thought...
Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2013/12/19 gareth bell <[email protected]> > I think you can get the "parent" point's position and then use those > coordinates to offset the clone > > > ------------------------------ > Date: Thu, 19 Dec 2013 14:16:59 -0200 > Subject: Particle clone counter > From: [email protected] > To: [email protected] > > > Hello wonderful list! > > Do any of you know of the existense of an attribute (or hidden attribute) > that holds a counter for clones generated with the clone particle node? > > The use of it would be to be able to offset each of the clones along a > vector, so they are not placed on top of each other. > > Thanks for any help! > Gustavo E Boehs > Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | > http://www.gustavoeb.com.br/ >

