Let me explain how the upcoming emPolygonizer4 for Maya will look like, license 
wise. Note that I am talking about the "conventional" emPolygonizer4 for Maya, 
not about the Fabric one. But hopefully it will not be very different.

The upcoming emPolygonizer4 for Maya will be pretty much identical in usage and 
functionality to the original Softimage emPolygonizer4. They will also have the 
exact same price per seat and the licensing will be identical, too, meaning 
that freelancers and/or studios who already own Softimage emPolygonizer4 
licenses can use those exact same licenses to unlock emPolygonizer4 for Maya. 
Especially companies that work with two or more 3D apps, say Softimage and 
Maya, need not worry about the licensing of Mootzoid plugins:
a license is a license is a license, 'peu importe la couleur' :)

Cheers,
Eric


----- Original Message ----- 
From: Markus Cermak 
To: [email protected] 
Sent: Friday, December 20, 2013 12:45 PM
Subject: Re: emPolygonizer in Fabric Engine using KL extension


Hi 
Thanks for the reply.

Adrian´s Post is exactly my point, and Situation.
As we are owning the AD Suite. Tools which will work in Softimage and Maya (if 
I need to open it) is very interesting and a big +, but like Adrian said, we 
are a small studio so my use case would be using Finished tools,Plugins,Modules.

Well let´s see what the Future brings, I´m sure you will make the best out of 
it. 

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