I have experienced this same issue but only when rendering using two stereo cameras. The particle cloud is frozen unless I render it from one eye at a time. Is it possible the cache file is still too large for render? I've cached locally and it reads for playback but not for render. And it seems to work on and off :/
~Katie jones Sent from my iPhone > On Dec 18, 2013, at 4:30 AM, David Barosin <[email protected]> wrote: > > Is there a simulation phase in the stack on the cloud reading the cache? > > Maybe try reading the cache from a newly created cloud. > > >> On Wed, Dec 18, 2013 at 7:23 AM, adrian wyer >> <[email protected]> wrote: >> i have a field of wheat generated with particle instances, that stick to an >> underlying surface, as a lattice pushes the surface out of the way of a >> table moving through the field (gotta love commercials eh!) >> >> >> >> the sim works fine, so i cache it out using the cache manager (adding ALL >> properties, just in case) >> >> >> >> i load the cache onto a new cloud, and when i scrub it moves, all good >> >> >> >> when i render on the farm it renders the same frame, like it's not loading >> the cache data for anything but frame one >> >> >> >> the weird thing is, earlier versions of this setup work just fine! and have >> been for days >> >> >> >> i guess i'll just have to re-cache or re-create the reader cloud/model >> >> >> >> but gah!!! bloody caching is a PITA >> >> >> >> /end rant >> >> >> >> Adrian Wyer >> Fluid Pictures >> 75-77 Margaret St. >> London >> W1W 8SY >> ++44(0) 207 580 0829 >> >> >> [email protected] >> >> www.fluid-pictures.com >> >> >> >> Fluid Pictures Limited is registered in England and Wales. >> Company number:5657815 >> VAT number: 872 6893 71 >

