Anybody running into graphical glitches such as display settings not respecting the selection state?
I have some meshes in scenes which even when deselected still have their wireframe drawn in white or light grey. Normally that means a display setting is chosen to user the object's diffuse color in the viewport or acts as a notification to indicate a PPG is open for the object, but I'm working in default blank scenes and seeing some of these artifacts. Earlier today I activated display or normal on geometry to inspect polygons to see if my code was working, but upon turning display of normals off, they would only turn off on the selected objects. Unselected objects still displayed normals even though none of my camera visibility settings were set to show normals on unselected objects. Again, we're talking default scene. I have had issues with deselecting subcomponents such as polygons. I frequently have to use 'MCP > Select > Deselect all using filter' to force the issue. Finally, others in the studio have run into issues where events stop executing, or tools can no longer update the global timeline in/out loop values. They can be manually set by point and click, but not by code. Can't seem to find any reproduceable steps, it's very random. It sounds like a graphics card driver issue, but I'm using a certified workstation and graphics card. Was wondering if anybody else has experienced these types of issues on a regular basis? Thanks, Matt

