Anybody running into graphical glitches such as display settings not respecting 
the selection state?

I have some meshes in scenes which even when deselected still have their 
wireframe drawn in white or light grey.  Normally that means a display setting 
is chosen to user the object's diffuse color in the viewport or acts as a 
notification to indicate a PPG is open for the object, but I'm working in 
default blank scenes and seeing some of these artifacts.

Earlier today I activated display or normal on geometry to inspect polygons to 
see if my code was working, but upon turning display of normals off, they would 
only turn off on the selected objects.  Unselected objects still displayed 
normals even though none of my camera visibility settings were set to show 
normals on unselected objects.  Again, we're talking default scene.

I have had issues with deselecting subcomponents such as polygons.  I 
frequently have to use 'MCP > Select > Deselect all using filter' to force the 
issue.

Finally, others in the studio have run into issues where events stop executing, 
or tools can no longer update the global timeline in/out loop values.  They can 
be manually set by point and click, but not by code.  Can't seem to find any 
reproduceable steps, it's very random.


It sounds like a graphics card driver issue, but I'm using a certified 
workstation and graphics card.  Was wondering if anybody else has experienced 
these types of issues on a regular basis?


Thanks,


Matt


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