I would double check that the deltas have the correct model target they are trying to be applied to in their PPG. There shouldn't be a problem with meshes named the same in both models. The whole point of the model is to give things a unique namespace and encapsulate the asset.

Eric T.

On Thursday, January 09, 2014 6:44:45 AM, Ognjen Vukovic wrote:
.... sorry my bad,  still working in autopilot mode. we reverted back
to some old models before the shaders where attached and the problem
went awey so i cant catch the error now but it might seem to be
something linked to the fact that the rigger has the same names for
certain geometry in different models? not quite sure yet but im sure
it will sneak up again during the day.


On Thu, Jan 9, 2014 at 12:15 PM, Vladimir Jankijevic
<[email protected] <mailto:[email protected]>> wrote:

    That's just an information that the emdl was created with version
    11.0.525.0 -> 2013


    On Thu, Jan 9, 2014 at 12:11 PM, Ognjen Vukovic <[email protected]
    <mailto:[email protected]>> wrote:

        It seems to be throwing a delta invalid error and shouting at
        me that the emdl file was created in another version, but we
        are running the same version of 2013 on every comp....

         INFO : 4152 - Data loaded from file Z:\xxxx\Rusco_Rig.emdl
        was created with build number: 11.0.525.0 - compatibility
        version: 1100

        ...


        On Thu, Jan 9, 2014 at 11:49 AM, Ognjen Vukovic
        <[email protected] <mailto:[email protected]>> wrote:

            Hi guys, we have a bit of a strange situation here, as you
            can see by the title...

            A couple of referenced models with characters are swapping
            the animation in random scenes, the bug seems to appear
            when the models are referenced but the moment you localize
            everything it seems to revert to the original state, so im
            presuming it has something to do with the deltas going
            haywire but i have no clue as to how to attack this
            problem since my knowledge of animation and anything tied
            to animation is very limited.

            I was hoping someone might have run into this before and
            might have a quick fix.

            Cheers,
            Ogi.





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