Stefano's Radio Shaders do just this if you are using MR, I believe.

http://sjannuz.com/Arnold/sj_shaders/doc/sj_radio.html

Not sure if they're still compatible with later versions of Soft though...

DAN



On Fri, Jan 10, 2014 at 9:28 AM, Stefan Kubicek <[email protected]>wrote:

>   I found it...
>
> Ideally you could just add any shader in the scene to any Material
> container like so (in the example a Cell shader from "Scene_Material" to
> another "Material")
> Application.AddToContainer( "Sources.Materials.DefaultLib.Material",
> "sphere.Scene_Material.Cell" ) # Does not work!
>
> However, above line fails because AddToContainer expects a preset and not
> an existing shader.
>
> So instead you can make a connection directly between an existing shader
> output and another ones input, even if they reside in different materials.
> The following requires you to know the out and input parameter names of
> your shaders. The following connects the out param of an existing cell
> shader of the Scene_Material to  the ambient input parameter of another
> Materials Blinn shader.
>
> Application.SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.Cell.out",
> "Sources.Materials.DefaultLib.Material.Blinn.ambient", False).
>
> Change your parameter names accordingly and you get what you want, but
> it's farm from user friendly and Softimage certainly never was intended
> to do that, so use at your own risk. The connection is preserved between
> sessions (save/reload).
> I just tried with a simple scene and it works for Mentalray, Vray and
> Arnold. 3Delight will ignore the connections (I guess they are querying for
> "Material.Shaders" only at export time and ignore all other inputs for
> performance reasons). I did not test Redshift or Maxwell.
>
> Let me know how it goes.
>
> Hey guys,
>
>
>
> Is it possible to share certain nodes in the render tree between
> materials? I mean, that I have about 7 materials, that would share a Color
> Save State node which delivers the same color value to these materials.
>
>
>
> I’d like to avoid custom parameters on scene root, etc. if possible…
>
>
>
>
>
> Cheers
>
>
>
>
> Szabolcs
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