Adrian, you can export animation as PC2 or MDD and apply it Soft without
any trouble.... apart from the bug I mentioned in my previous email
about how ST doesn't correctly write pointcache files beyond a certain
file size (2-3GB+). So depending on how much animation you need, and how
dense the plant is, you could be okay. We've used ST for many trees and
plants, some of which have been animated, and since moving to Soft 2014
we have not had any trouble importing the FBX or applying pointcache.
With ST7, it's even better, because of the Alembic support, and what
Exocortex Crate offers on the Soft side.
Now as for shading and tangents and UVs... yeah I always redo that from
scratch, mainly because I'm shading these for Redshift. But even if
you're rendering in Mental Ray, you still need to go and do things like
implement Sprite nodes (why the FBX comes in with transparency-mapped
Phongs is beyond me....)
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
[email protected]
/Confidentiality Notice: This email, including attachments, is
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On 1/10/2014 8:56 AM, adrian wyer wrote:
hmmm my favourite can of worms!
it's not a smooth ride, i end up manually rebuilding all the
material/texture setups, make sure you turn off texture twist/winding,
and do the tiling of bark textures in soft, not speedtree...
i've not tried animated trees, but was under the impression that only
alembic would work?
you can export the bones of the tree from speedtree, and rig the tree
and do the wind anim in soft?
we've mostly avoided animation, the exception being where i had a
pared down number of leaf 'sheets', emitted leaves in soft (ice
instances) and used ICE to flutter them in a breeze.....
good luck!
a
------------------------------------------------------------------------
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Morten
Bartholdy
*Sent:* 10 January 2014 14:46
*To:* [email protected]
*Subject:* Speedtree into Softimage?
We have a tree generated in Speedtree with some wind animation.
Softimage vanishes when I try importing the fbx file from Speedtree -
does anyone here know the do's and don'ts of Speedtree/Softimage
workflow?
On Softimage 2013SP1 Win7 here.
Thanks!
Morten
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