You have to love the Maya "you fill the hole" approach via 3rd party plugins and gazillions scripts.
thanks for the info though Jb Sent from my iPhone > On 12 Jan 2014, at 00:12, Serguei Kalentchouk <[email protected]> > wrote: > > The Soup plugin had a smooth deformed with volume preservation through > projection available, soup-dev.com > >> On Saturday, January 11, 2014, Jordi Bares wrote: >> I was trying the same in Houdini and the relax operator is not good at >> all... Another case we give for granted its going to be 1 second to do and >> becomes more like a day >> >> :-/ >> >> Jb >> >> Sent from my iPhone >> >> > On 11 Jan 2014, at 00:26, David Gallagher <[email protected]> >> > wrote: >> > >> > I'm putting a relax deformer on a characters upper arm/shoulder connection >> > to make it smoother. >> > >> > I'm looking for a similar deformer in Maya, but not finding a good one. >> > >> > polyAverageVertex1 I suppose? >> > http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png# >> > >> > > > > -- > Technical Director @ DreamWorks Animation

