You have to love the Maya "you fill the hole" approach via 3rd party plugins 
and gazillions scripts.

thanks for the info though 

Jb

Sent from my iPhone

> On 12 Jan 2014, at 00:12, Serguei Kalentchouk <[email protected]> 
> wrote:
> 
> The Soup plugin had a smooth deformed with volume preservation through 
> projection available, soup-dev.com
> 
>> On Saturday, January 11, 2014, Jordi Bares wrote:
>> I was trying the same in Houdini and the relax operator is not good at 
>> all... Another case we give for granted its going to be 1 second to do and 
>> becomes more like a day
>> 
>> :-/
>> 
>> Jb
>> 
>> Sent from my iPhone
>> 
>> > On 11 Jan 2014, at 00:26, David Gallagher <[email protected]> 
>> > wrote:
>> >
>> > I'm putting a relax deformer on a characters upper arm/shoulder connection 
>> > to make it smoother.
>> >
>> > I'm looking for a similar deformer in Maya, but not finding a good one.
>> >
>> > polyAverageVertex1 I suppose?
>> > http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
>> >
>> >
> 
> 
> -- 
> Technical Director @ DreamWorks Animation

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