If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should return to the framing I was last at.
A large part of my time is spent flipping between these different curves, would be nice it if remembered where I was. On 21 January 2014 10:41, Raffaele Fragapane <[email protected]>wrote: > I think he means an auto-memo-cam kind of thing dependant on selection. > I don't think it's quite possible to make it unambiguous given that it'd > probably be a considerable amount of additional data, and that you can mix > and match curves into conflicting views. > > Maya does something like that if I remember right, but Maya's is both a > singleton view and has severely limited context capabilities, with the > upshot it tends to get less tangled and not as over-optioned as Soft's > FCeditor. > > > On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge <[email protected]>wrote: > >> So you want it to remember that for rotx on object1 you were around frame >> 50 at value 12. Then when you click posy on object58 you want it to >> remember you were at frame 5,000 at value 0.25? >> >> Eric T. >> >> >> On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: >> >>> Guess not then.. >>> >>> If anyone's listening out there.. I know this isn't an ICE request, so >>> will probabbly go to the bottom of the list, but it would be a great >>> feature to have for us animators. >>> >>> >>> On 18 January 2014 16:52, Simon Pickard <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Hello all, >>> >>> Hopefully I'm mssing something silly (quite possible) but Is there >>> a way to tell Softimage Xsi to remember where is was framed in the >>> anim editor as you work per curve? >>> >>> It's a good workout having to pan and zoom each time I go from a >>> PosY to a RotX, and I'll miss it for sure, but if there's some >>> setting that'll made Softimage a little more 'smart' when it comes >>> to working in the anim editor (so it remembers where it was per >>> curve) before my hand falls off I'd love to hear about it. >>> >>> Regards, >>> Simon >>> >>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

