If I'm editing say an rotx curve of an object / joint, whatever, I want
Soft to remember the framing in the curve editor when I click on a
different channel, say roty. If I then click back on rotx it should return
to the framing I was last at.

A large part of my time is spent flipping between these different curves,
would be nice it if remembered where I was.


On 21 January 2014 10:41, Raffaele Fragapane <[email protected]>wrote:

> I think he means an auto-memo-cam kind of thing dependant on selection.
> I don't think it's quite possible to make it unambiguous given that it'd
> probably be a considerable amount of additional data, and that you can mix
> and match curves into conflicting views.
>
> Maya does something like that if I remember right, but Maya's is both a
> singleton view and has severely limited context capabilities, with the
> upshot it tends to get less tangled and not as over-optioned as Soft's
> FCeditor.
>
>
> On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge <[email protected]>wrote:
>
>> So you want it to remember that for rotx on object1 you were around frame
>> 50 at value 12. Then when you click posy on object58 you want it to
>> remember you were at frame 5,000 at value 0.25?
>>
>> Eric T.
>>
>>
>> On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:
>>
>>> Guess not then..
>>>
>>> If anyone's listening out there.. I know this isn't an ICE request, so
>>> will probabbly go to the bottom of the list, but it would be a great
>>> feature to have for us animators.
>>>
>>>
>>> On 18 January 2014 16:52, Simon Pickard <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     Hello all,
>>>
>>>     Hopefully I'm mssing something silly (quite possible) but Is there
>>>     a way to tell Softimage Xsi to remember where is was framed in the
>>>     anim editor as you work per curve?
>>>
>>>     It's a good workout having to pan and zoom each time I go from a
>>>     PosY to a RotX, and I'll miss it for sure, but if there's some
>>>     setting that'll made Softimage a little more 'smart' when it comes
>>>     to working in the anim editor (so it remembers where it was per
>>>     curve) before my hand falls off I'd love to hear about it.
>>>
>>>     Regards,
>>>     Simon
>>>
>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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