Yep, but what I need is experience with both shaders :), and Arnold forum seems 
to biased to..Arnold :D

Cheers

Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Monday, February 10, 2014 9:58 AM
To: softimage@listproc.autodesk.com
Subject: Re: Skin shading questions

For Arnold answers, have a look at the docs on the SolidAngle website I guess.. 
;-)



Rob



\/-------------\/----------------\/
On 10-2-2014 9:48, Szabolcs Matefy wrote:

Hey folks

I've just dwelled a bit deeper into skin shading again, and I met the new MILA 
shaders from mental images.

Awesome...simple to use, gives really good results.

The key benefit of this shader system is that the scattering need no additional 
texture for epidermal and subdermal, because the scattering is treated per 
color channel (RGB). Even better than the SSS2 I met recently.

My problem is, that hair rendering is hell slow...Any idea guys if there is 
similar skin shader in VRay, 3Delight or Arnold that need no additional texture 
besides a diffuse?


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