So cheese and monkeys aside. After 25 years as a 3D animator I've never worked 
in games. So from a serious perspective I simply  don't understand. It's not 
clear to me why you aren't able to use ICE or scripts and freeze those 
construction connections sending only the raw assets over without  ICE or 
scripting. What is it about this pipeline which makes that difficult?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Wednesday, February 12, 2014 1:35 PM
To: [email protected]
Subject: RE: Survey - how would you do this?

We'd have to add support for ICE in our exporter and pipeline management tools. 
 We don't have resources to do that at present.

If the artist doesn't clean up after himself responsibly, it creates a lot of 
problems.


Matt





-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, February 12, 2014 7:21 AM
To: [email protected]
Subject: Re: Survey - how would you do this?

On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind <[email protected]> wrote:
> The solution is 100% art driven in this case and cannot rely on game 
> engine logic or engineering resources.  If it could, there wouldn't be 
> a challenge ;-)
>
> Cannot use ICE, but you can use expressions, constraints, or animation mixer 
> to set up and plot out to explicit controls later if you prefer.
>
> A junior or staff level artist must be able to setup and complete the task 
> unsupervised in 30 minutes or less.  Must also avoid creating any bugs such 
> as leaving temporary data in the scene or methods that require such tactics.  
> Bugs that make their way into the game engine are very expensive to find, 
> fix, and QA.  Therefore, great emphasis should be placed on technique and 
> working cleanly.
>

Sorry, I missed a bit. Why couldn't you plot animation by things driven by ICE? 
 Don't you have to do that for expression, anim mixer, etc?  I mean you don't 
have that in the engine either, right?



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