To me it isnt a deal breaker as the things I would need to change (for example 
if the client wanted more rocks , or a bigger circumference on the asteroid 
belt ) are still there and can be edited on the fly. If you drill down on your 
objects in the list on the right hand side you now get a very wide array of 
things to play with.  I havent so far come up with something where I found I 
was missing the functionality of Softimage stack. In most cases it was just 
poking around what was there to find out where to modify things.

As far as I know its on the todo list for 801. How they find middle ground 
between what they have now and something like what we have in softimage remains 
to be seen.

I think its mostly that folks are just very set in their ways and tend to cling 
to things rather then do things a different way.  The folks I know that have 
switched  from Softimage to Modo full-time complained at first but are now just 
as efficient and flexible as before.




________________________________
From: Eugen Sares [sof...@mail.sprit.org]
Sent: 14 February 2014 11:46 PM
To: softimage@listproc.autodesk.com
Subject: Re[2]: Survey - how would you do this?

Last time I looked Modo did not have an operator graph / modifier stack or 
sorts. Linear workflow, so to speak. Isn't that a dealbreaker, really?
Or is it me being used to that so much I can't imagine going without?
Any news on the subject? Is The Foundry planning for anything? (Not talking 
about deformers)


------ Originalnachricht ------
Von: "Angus Davidson" 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>>
An: "softimage@listproc.autodesk.com" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Gesendet: 14.02.2014 22:32:43
Betreff: RE: Survey - how would you do this?

Hi Ben

I take your point on COM. Do you know if the Mac / Linux versions use Com 
wrappers or recreate the functionality in a different way.

Must admit I was blown away by the redshift alpha. Unfortunately I dont have 
regular access to the GPUs that really make it shine.

I think a lot depends on what happens with the 2015 release of Softimage. 
(which should be soonish). A lot of folks felt very burned by what they got 
last year, and have very grudgingly paid their subs for this year. If its not a 
very solid affirmation of Softimage getting the love it deserves people are not 
going to pay top dollar for very little in return again. The VFX economy is not 
in great shape. People just cant be taking those kind of chances going forward. 
Once that happens Softimage is effectively dead as a product from a sales point 
of view. Personally I hope Autodesk finally realizes how stupid they are being 
and actually puts the right number of resources to work on Softimage. 
Realistically I suspect I have more chance of getting a mac version ;(

Autodesk mishandling of Softimage is not likely to move many people to Maya. 
Once trust is broken with a company it tends to include their whole offering. 
so they will need to go somewhere. Once that happens the renderer companies 
will follow.

I am a bit more optimistic about external renderer's finding their way to Modo, 
Octane and  Thea are already there or on their way. Once Modo market share 
increases it will become more attractive to plug your renderer into. Personally 
Arnold for me would be awesome as I have access to far more CPU rendering power.




________________________________
From: Ben Rogall 
[xsi_l...@shaders.moederogall.com<mailto:xsi_l...@shaders.moederogall.com>]
Sent: 14 February 2014 10:41 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

Hi Angus

Yep, I just wanted to make the point that someone was able to do that on top of 
COM. I'm fond of Modo too, especially for modeling and the Luxology people seem 
really reasonable. I was doing some rendering in Modo too, but then Redshift 
came along.

On 2/14/2014 11:57 AM, Angus Davidson wrote:
Hi Ben

The big difference is Modo is also successfully cross platform, and in active 
development. When the time comes to move on they will be in a position to do so.

Something Softimage currently lacks.  Which is something Autodesk will regret 
down the line.


________________________________
From: Ben Rogall 
[xsi_l...@shaders.moederogall.com<mailto:xsi_l...@shaders.moederogall.com>]
Sent: 14 February 2014 07:45 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

As a matter of fact, Modo is COM based. When programming with its SDK, the COM 
roots are more visible than with Softimage. However most everything is nicely 
wrapped in C++ classes so you don't usually have to deal with the low level 
nuts and bolts of COM.

Ben

On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately  it will be Softimages achilles heel if they don’t find a way off 
of it (which is unlikely given the very small dev team) COM doesn’t scale the 
way new 3d apps require. To many  bottlenecks.

Jumping into Modo for my first attempt at particles. Managed to get the 
following after my allotted 5 minutes

pic.twitter.com/EDOKamNkkn

Just used a plain cube as a poly source. Need to update that with a more random 
rock ;)





From: Guillaume Laforge 
<guillaume.laforge...@gmail.com<mailto:guillaume..laforge...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?

Softimage code in Linux is pretty much the same as on Windows and so is using 
COM too. How it works on Linux has been explain on this list many time (almost 
as often as people asking how to install Softimage successfully  on Linux).

I have nothing against COM in theory, except that it is hard to find good 
programmers mastering this interface those days. It is an old tech and 
Softimage is built on it. Easy to get the picture no ?



On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
How does the linux version get around all of the MFC / Com+ dependencies ? 
Would be great if we could get the  linux version to be used as the compile 
base. In theory then a more open windows version and even a mac version would 
be possible ;)

On the plus side at least you have moved to a decent laptop now ;)

My only experience in this was from a long time back. FBX , was buggy and 
Alembic wasnt yet an option. We came up with an exporter that allowed a decent 
to and fro between 3D app and Games engine.

Similar to how the obj exporter worked it was text based and had a separate 
include file for geometry, materials,bones animation etc. This allowed it to be 
be easy to use for version control , and also allowed us to reuse animations 
etc  across more then one model. Admittedly things were a lot simpler then .

Havent looked at Modo for creating the asteroid belt.  will try have a look 
this weekend.

________________________________________
From: Luc-Eric Rousseau [luceri...@gmail.com<mailto:luceri...@gmail.com>]
Sent: 14 February 2014 04:26 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

imagine if we made such jokes every time the Fabric came to pimp their
stuff here. ;)

If there is going to be a discussion about creating custom tools for
artists, sweeping statements about DCCs, and name dropping like Pixar,
it's in everyone's interest to be informed about the maya side of the
story.  On my side, as Maya UI team lead, pyside (python+qt) is part
of the day-to-day.  Something I could have never imagine on Softimage.
I'd always have to write everything in C++/MFC to do anything.  I've
also dumped my PC for a Macbook Pro.


On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
<guillaume.laforge...@gmail.com<mailto:guillaume.laforge...@gmail.com>> wrote:
> Don't forget to print the threads/coupons Steven !
>
>
> On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron 
> <car...@gmail.com<mailto:car...@gmail.com>> wrote:
>>
>> ya, i get that feeling too ;)
>>
>> its magical
>>
>>
>> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
>> <guillaume.laforge...@gmail.com<mailto:guillaume.laforge...@gmail.com>> 
>> wrote:
>>>
>>> I've got the feeling that someone is trying to sell us some Autodesk
>>> products here.
>>> Can I have a special discount if I print this thread and bring it to my
>>> reseller ?
>>>
>
=
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and recipients are thus advised that the content of this message may not be 
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and recipients are thus advised that the content of this message may not be 
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