Apologies for the OT, but I gather there are many Vray users here, so I
thought i would give it a try, as we are in a pinch here.

We have a scene with a reasonable amount of geometry ( 8 million triangles
) and lots and lots of glossy reflections. Vray crashes on the farm due to
memory usage (machines have 24 GB RAM). We are investigating the culprit,
since neither geometry nor textures should use a lot of memory, and the
glossy reflections should not use a lot of memory, onlu cpu cycles.
Ligthing is a mix of HDRI and a few lightsources, so currently we suspect
either light cache and/or BSP setup. We inherited the scenes from someone
else, so we are careful to not break the look, but are looking into what
can be tweaked.

Are there some seasoned Vray users here who might be able to point us to
what to optimize for this specific problem?

Thanks!

Morten

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