CopyOp can be made in ICE using a the input mesh > get data['pointposition'] > switch context > set data['pointposition']. You can then make a compound and swap the input as needed.

Eric T.

On Thursday, February 20, 2014 4:30:51 PM, Tyler Fox wrote:
I'm trying to keep the relationship between the original and the
clone, so freezing is bad in this instance.

I want to do it this way so I can replace the original with anything I
want at any time, and I won't have to rebuild all the crap I made on
my cloned object.

I mean, unless somebody knows how to point the input port of a CopyOp
to a different object?

~T.Fox


On Thu, Feb 20, 2014 at 1:17 PM, Alan Fregtman
<[email protected] <mailto:[email protected]>> wrote:

    Do you really need to copy the topology? Maybe you can clone,
    freeze modeling and use ICE to match pointpositions? That has
    worked for me in the past.



    On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox <[email protected]
    <mailto:[email protected]>> wrote:

        Hi guys.

        I have an object.
        For each vertex on that object, I look for the closest
        location on a second object and store that data.

        Now I want to reinterpret those locations on a clone of the
        second object (using the "Reinterpret Location to New
        Geometry" node)
        If it's just a straight clone, the data is reinterpreted just
        fine.  But I can't use a clone for this application, so I'm
        using an ICE tree to copy the topology.  However, the
        reinterpretation fails on that ICE clone.

        Does anybody know of a way to make this work?

        ~T.Fox




Reply via email to