CopyOp can be made in ICE using a the input mesh > get
data['pointposition'] > switch context > set data['pointposition']. You
can then make a compound and swap the input as needed.
Eric T.
On Thursday, February 20, 2014 4:30:51 PM, Tyler Fox wrote:
I'm trying to keep the relationship between the original and the
clone, so freezing is bad in this instance.
I want to do it this way so I can replace the original with anything I
want at any time, and I won't have to rebuild all the crap I made on
my cloned object.
I mean, unless somebody knows how to point the input port of a CopyOp
to a different object?
~T.Fox
On Thu, Feb 20, 2014 at 1:17 PM, Alan Fregtman
<[email protected] <mailto:[email protected]>> wrote:
Do you really need to copy the topology? Maybe you can clone,
freeze modeling and use ICE to match pointpositions? That has
worked for me in the past.
On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox <[email protected]
<mailto:[email protected]>> wrote:
Hi guys.
I have an object.
For each vertex on that object, I look for the closest
location on a second object and store that data.
Now I want to reinterpret those locations on a clone of the
second object (using the "Reinterpret Location to New
Geometry" node)
If it's just a straight clone, the data is reinterpreted just
fine. But I can't use a clone for this application, so I'm
using an ICE tree to copy the topology. However, the
reinterpretation fails on that ICE clone.
Does anybody know of a way to make this work?
~T.Fox