Great tip.. thanks for the help Grahame! On Feb 19, 2014 8:35 AM, "Grahame Fuller" <[email protected]> wrote:
> If you get the Volume attribute from the instance master group, you'll > have an array of values. Select a value from the array using the same > integer that you used as the Index to select a shape from the group, and > save it as a custom attribute on emission. > > BTW CollisionSize doesn't work because it's one of those "reserved" > attributes. ICE knows what to do with it if it exists, but it doesn't > actually exist until it's been set. > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Adam Sale > Sent: Tuesday, February 18, 2014 10:55 PM > To: [email protected] > Subject: Setting a particles mass based on its instance size > > Evening again everyone, > I'm looking for an attribute that lets me read in each particles instance > size / scale, so I can use it to drive per point mass. > > I am using Momentum deform bodies and wanted to drive my mass based on the > chunk size. Not sure if this would be the same situation for regular > instances. > I wasn't sure how to look up instance size, or calculate it. > > Anyone have any ideas on how to go about this? > > My first thought was to read collision size, but it returns an error. > > I don't see any other handy ICE attribute I could leverage. > > Thanks for any thoughts > > Adam > > >

