An Arnold polymesh shape has a number of subdivision parameters:

C:\solidangle\Arnold-4.1.3.3\bin>kick -info polymesh | find "subdiv"
ENUM          subdiv_type                       none
BYTE          subdiv_iterations                 1
FLOAT         subdiv_pixel_error                0
NODE          subdiv_dicing_camera              (null)
ENUM          subdiv_adaptive_metric            auto
ENUM          subdiv_uv_smoothing               pin_corners
BOOL          subdiv_smooth_derivs              false


In Softimage, you access these subdivison parameters by adding an Arnold
Parameters<https://support.solidangle.com/display/SItoAUG/Arnold+Parameters>property
to a polygon mesh (you can't add new parameters to Softimage
built-in objects like a PolygonMesh, so we have to use a custom property).

On support.solidangle.com, you can limit the scope of the search to just
the SItoA user guide. That sometimes helps by removing all the other hits
for MtoA and Arnold:

http://bit.ly/1etoUMn




On Tue, Feb 25, 2014 at 11:59 AM, gareth bell <[email protected]>wrote:

> stick an arnold parameter on it and in that there is a subdivision
> parameter for exactly that I think
>
>
> ------------------------------
> Date: Tue, 25 Feb 2014 11:54:31 -0500
> Subject: Arnold Displacement Subdivisions
> From: [email protected]
> To: [email protected]
>
> I know this must be really obvious, but is there a way to change the way
> Arnold subdivides surfaces for displacement?
>
> All I want to do is put a simple decal displaced logo on a piece of geo
> that hasn't been built to be subdivided, such as a default cube.
>
> I've sliced up the geo, but this seems ridiculously convoluted.
>
>
>
>
> Thanks
> Steve P
>
>
>

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