An Arnold polymesh shape has a number of subdivision parameters: C:\solidangle\Arnold-4.1.3.3\bin>kick -info polymesh | find "subdiv" ENUM subdiv_type none BYTE subdiv_iterations 1 FLOAT subdiv_pixel_error 0 NODE subdiv_dicing_camera (null) ENUM subdiv_adaptive_metric auto ENUM subdiv_uv_smoothing pin_corners BOOL subdiv_smooth_derivs false
In Softimage, you access these subdivison parameters by adding an Arnold Parameters<https://support.solidangle.com/display/SItoAUG/Arnold+Parameters>property to a polygon mesh (you can't add new parameters to Softimage built-in objects like a PolygonMesh, so we have to use a custom property). On support.solidangle.com, you can limit the scope of the search to just the SItoA user guide. That sometimes helps by removing all the other hits for MtoA and Arnold: http://bit.ly/1etoUMn On Tue, Feb 25, 2014 at 11:59 AM, gareth bell <[email protected]>wrote: > stick an arnold parameter on it and in that there is a subdivision > parameter for exactly that I think > > > ------------------------------ > Date: Tue, 25 Feb 2014 11:54:31 -0500 > Subject: Arnold Displacement Subdivisions > From: [email protected] > To: [email protected] > > I know this must be really obvious, but is there a way to change the way > Arnold subdivides surfaces for displacement? > > All I want to do is put a simple decal displaced logo on a piece of geo > that hasn't been built to be subdivided, such as a default cube. > > I've sliced up the geo, but this seems ridiculously convoluted. > > > > > Thanks > Steve P > > >

