The speed of the hair rendering has just blown me away, can finally render
hair and strands using GI, motion blur, DoF, and ice color attributes. No
more MR cheats to get stuff rendered in time. Really is a game changer for
us, and I don't say that lightly.


On 27 February 2014 14:34, olivier jeannel <[email protected]> wrote:

>  Bumping that thread, to share enthousiasm.
>
> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
> 100$ bill....
> Today is my testing day, doodeling, trying things that were not
> implemented. You know, just re-descovering.
>
> Well, the speed is there. I'm doing an interior (ok semi interior, walls
> are opened), in rather dark color and it's noise free.
>
> But what amaze me is the integration. I'm mixing several bumps, some are
> repeating some are not, with several different set of UVs, and it's doing
> exactly what it is supposed to do.
>
> ... And dof is activated on preview, because it's free.
>
>
>
> Le 18/02/2014 16:17, Ed Manning a écrit :
>
> Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
> of those in my scenario.
>
>
> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <[email protected]> wrote:
>
>>   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <[email protected]> wrote:
>>
>>> doesn't work like that... i have to convince someone to buy it for the
>>> studio, then the graphics cards you guys talk about... 3 titans!? we don't
>>> have those types of investments. we have an existing farm with cpus and
>>> lots of ram. if i want to render a sequence with redshift... i have to
>>> render it on workstations only. also, i am not going to convert elysium to
>>> work for redshift on my free time ;)
>>>
>>>   You might be able to write a script to convert the materials, since
>> the parameters are pretty close to Arnold's (they're VERY similar to MR's
>> so going from there would be relatively easy).
>>
>>  One possible selling point to management -- since your workstations are
>> probably pretty well-equipped in GPU, and those GPUs are idle all night,
>> you'd be leveraging capacity that's already paid-for.  You wouldn't even
>> need to take the workstations off the CPU farm, just earmark a couple of
>> cores on each for scene loading and conversion for Redshift. Network and
>> server might get stressed a bit, but that's kind of normal...
>>
>>  Also see my other post on the costs to transition to GPU from CPU.
>>  Speaking as a small business owner, I gotta say the GPU path looks MORE
>> attractive financially.
>>
>
>
>


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