People talk about modelling but I always feel that's pretty much the last thing
you would need to learn in a new app, there isn't an easier thing to I/o
than a mesh with subd with or without uvs.



On Friday, 28 February 2014, Brent McPherson <[email protected]>
wrote:

> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview
> display. In subd display mode the Page Up/Down keys change the subd preview
> level. (the default value is 2)
>
> So the workflow is something like this...
>
> Hit 3 key and then use page up/down to adjust subd level. From then on
> just hit 1 & 3 to toggle between base mesh and your chosen subd display
> level.
> --
> Brent
>
> From: [email protected] <javascript:;> [mailto:
> [email protected] <javascript:;>] On Behalf Of
> Emilio Hernandez
> Sent: 28 February 2014 01:30
> To: [email protected] <javascript:;>
> Subject: Re: Best online resources to help with a Maya migration.
>
> By the way, to help on the transition.
>
> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
> scripts, if you do character, and rigging.  Without this scripts you will
> be in a dead end.  Also make sure you find a good UV plugin.  That is just
> for start.  You will not be able to envelope (skin in Maya) with nothing
> but joints and geometry.  Say goodbye to implicit objects. And make sure
> you memorize the order to pick obj, as for parenting and constraining is
> different for each one.
> If an object is a child of other object and you want to hide just the
> parent, well good luck.  All this kind of parameters propagate from the
> parent to all of its childs.  Be patient with the selection tool, and
> remember to click in the window you are using, cause it is not like
> Softimage that it works where the cursor is.  You need to activate the
> window or viewport by clicking in it.
> Each object has at least two nodes the object and the shape.  If you want
> your object to display in something different than 2 subdivision levels,
> forget about something like the +/-.   You will need to go to the object
> shape node and set the preview subdivision levels to modify it in an object
> per object basis as there is no (MULT) selection like in Softimage.
> Unless of course you make or have a script for doing this.
> Well just for a begging guide.
> Ohh and there is no such thing as the RMB when you are maniupalting an
> object a nasty pop up menu will appear in front of you with a dial like
> options.  For last take a deep breath when you are looking for a parameter
> as the ChannelBox/Layer editor will dispaly all the connections the object
> has.
> Good luck with your transition.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>>:
> Exactly Stefan!
> The client does not care whatever you are using.  He only cares about
> time, money and quality.
> Go ahead make your transition, start thinking of hiring additional people,
> specially devs.  Make sure you search under the stones for scripts and
> plugins.  Spend more money to keep it up.
>
> Maya out of the box is a piece of crap compared to Softimage.  So don't
> expect too much. Go with the "latest" technology....  You will soon be bald
> of pulling out your hairs.
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek 
> <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>>:
>
> Amen to that!
> I'm doing my own projects and my clients could not care less what program
> their pictures were made in. I could use Maya
> but that would mean I'd make 30% less profit. Why would I want to do that?
> As long as XSI remains that much ahead in the bread and butter disciplines
> I will continue to use it. Why waste money?
>
> Softimage for me will be dead the time I will stop using it.
> Don't know why is the rush to switch if you have your own clients, your
> own projects and you have been delivering amazing work done with Softimage.
> The Maya 2015 won't be better than Softimage to get the job done.
> So because SI 2015 unoficially yet is the latest version you are going to
> run to other options while you can still deliver superb work?
> The clients don't care if you made it with paintbrush as long as they are
> satisfied with the end result.
>
>
>
> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
> [email protected] <javascript:;><mailto:
> [email protected] <javascript:;>>>:
> If you are moving a team from SI to Maya, you are going to need to create
> a tone of scripts to improve functionality, last place i was in they
> proudly showed off their modeling script "ow look at these !" and "won't
> these make your life so much easier ?!" not really cause all those scripts
> where already a given in SI.
>
> On 27 February 2014 22:15, Vincent Fortin <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>> wrote:
> SideFX's Masterclasses
> CMIVFX
> Odforce.net
> http://www.sidefx.com/docs/houdini13.0/
>
> There's enough information there to make your head explode :-)
>
> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman 
> <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>> wrote:
> Anyone have recommendations for great Houdini tutorials? I know SideFx
> have some, but besides those?
>
>
> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
> <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>> wrote:
> trust me there is no tutorial that can help with frustration that you will
> have to deal with .... good luck. I know that I'm staying with SI for years
> to come.
> Zombies are popular anyway so why not SI Zombie edition too :)
>
> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 
> <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>> wrote:
> Oh my god, its started!
>
> I guess Digital Tutors would be a good starting point ;)
>
> 2014-02-27 21:33 GMT+01:00 Tim Crowson 
> <[email protected]<javascript:;>
> <mailto:[email protected] <javascript:;>>>:
>
> sigh.... Is it that time already?
>
> -Tim
>
> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
> I'm separating this out from the "upgrade policy" thread and would like to
> keep it some what on topic as I am sure there will be plenty of artists in
> the coming months asking the same questions. Please start a new thread to
> talk about the politics.
>
> What are the best resources for migration, especially to Maya, for long
> time Softimage users. Has anyone done the Maya training from Digital
> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
> with years of production experience? Does anyone know of any gem video's
> (for example: a Softimage video I always recommend for anyone wanting to
> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
> resources out there?
>
> Lawrence
>
>
> Lawrence Nimrichter  |  Associate Creative Director/Director of Animation
>  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |
>  o 212.317.0077<tel:212.317.0077>
>
>
>
>
>
> --
>
>
>
>
>
>
>
>
>
>
>
>
> --
> -------------------------------------------
> Stefan Kubicek
> -------------------------------------------
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at<http://www.keyvis.at> [email protected] <javascript:;>
> <mailto:[email protected] <javascript:;>>
> -- This email and its attachments are --
> --confidential and for the recipient only--
>
>
>

-- 


Simon Reeves
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