People talk about modelling but I always feel that's pretty much the last thing you would need to learn in a new app, there isn't an easier thing to I/o than a mesh with subd with or without uvs.
On Friday, 28 February 2014, Brent McPherson <[email protected]> wrote: > In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd preview > display. In subd display mode the Page Up/Down keys change the subd preview > level. (the default value is 2) > > So the workflow is something like this... > > Hit 3 key and then use page up/down to adjust subd level. From then on > just hit 1 & 3 to toggle between base mesh and your chosen subd display > level. > -- > Brent > > From: [email protected] <javascript:;> [mailto: > [email protected] <javascript:;>] On Behalf Of > Emilio Hernandez > Sent: 28 February 2014 01:30 > To: [email protected] <javascript:;> > Subject: Re: Best online resources to help with a Maya migration. > > By the way, to help on the transition. > > Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas > scripts, if you do character, and rigging. Without this scripts you will > be in a dead end. Also make sure you find a good UV plugin. That is just > for start. You will not be able to envelope (skin in Maya) with nothing > but joints and geometry. Say goodbye to implicit objects. And make sure > you memorize the order to pick obj, as for parenting and constraining is > different for each one. > If an object is a child of other object and you want to hide just the > parent, well good luck. All this kind of parameters propagate from the > parent to all of its childs. Be patient with the selection tool, and > remember to click in the window you are using, cause it is not like > Softimage that it works where the cursor is. You need to activate the > window or viewport by clicking in it. > Each object has at least two nodes the object and the shape. If you want > your object to display in something different than 2 subdivision levels, > forget about something like the +/-. You will need to go to the object > shape node and set the preview subdivision levels to modify it in an object > per object basis as there is no (MULT) selection like in Softimage. > Unless of course you make or have a script for doing this. > Well just for a begging guide. > Ohh and there is no such thing as the RMB when you are maniupalting an > object a nasty pop up menu will appear in front of you with a dial like > options. For last take a deep breath when you are looking for a parameter > as the ChannelBox/Layer editor will dispaly all the connections the object > has. > Good luck with your transition. > > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] > > 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>>: > Exactly Stefan! > The client does not care whatever you are using. He only cares about > time, money and quality. > Go ahead make your transition, start thinking of hiring additional people, > specially devs. Make sure you search under the stones for scripts and > plugins. Spend more money to keep it up. > > Maya out of the box is a piece of crap compared to Softimage. So don't > expect too much. Go with the "latest" technology.... You will soon be bald > of pulling out your hairs. > > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] > > 2014-02-27 19:06 GMT-06:00 Stefan Kubicek > <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>>: > > Amen to that! > I'm doing my own projects and my clients could not care less what program > their pictures were made in. I could use Maya > but that would mean I'd make 30% less profit. Why would I want to do that? > As long as XSI remains that much ahead in the bread and butter disciplines > I will continue to use it. Why waste money? > > Softimage for me will be dead the time I will stop using it. > Don't know why is the rush to switch if you have your own clients, your > own projects and you have been delivering amazing work done with Softimage. > The Maya 2015 won't be better than Softimage to get the job done. > So because SI 2015 unoficially yet is the latest version you are going to > run to other options while you can still deliver superb work? > The clients don't care if you made it with paintbrush as long as they are > satisfied with the end result. > > > > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] > > 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < > [email protected] <javascript:;><mailto: > [email protected] <javascript:;>>>: > If you are moving a team from SI to Maya, you are going to need to create > a tone of scripts to improve functionality, last place i was in they > proudly showed off their modeling script "ow look at these !" and "won't > these make your life so much easier ?!" not really cause all those scripts > where already a given in SI. > > On 27 February 2014 22:15, Vincent Fortin <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>> wrote: > SideFX's Masterclasses > CMIVFX > Odforce.net > http://www.sidefx.com/docs/houdini13.0/ > > There's enough information there to make your head explode :-) > > On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman > <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>> wrote: > Anyone have recommendations for great Houdini tutorials? I know SideFx > have some, but besides those? > > > On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic > <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>> wrote: > trust me there is no tutorial that can help with frustration that you will > have to deal with .... good luck. I know that I'm staying with SI for years > to come. > Zombies are popular anyway so why not SI Zombie edition too :) > > On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito > <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>> wrote: > Oh my god, its started! > > I guess Digital Tutors would be a good starting point ;) > > 2014-02-27 21:33 GMT+01:00 Tim Crowson > <[email protected]<javascript:;> > <mailto:[email protected] <javascript:;>>>: > > sigh.... Is it that time already? > > -Tim > > On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: > I'm separating this out from the "upgrade policy" thread and would like to > keep it some what on topic as I am sure there will be plenty of artists in > the coming months asking the same questions. Please start a new thread to > talk about the politics. > > What are the best resources for migration, especially to Maya, for long > time Softimage users. Has anyone done the Maya training from Digital > Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us > with years of production experience? Does anyone know of any gem video's > (for example: a Softimage video I always recommend for anyone wanting to > learn ICE is the Brad's Ice: An Artist Tour). What are the best training > resources out there? > > Lawrence > > > Lawrence Nimrichter | Associate Creative Director/Director of Animation > | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | > o 212.317.0077<tel:212.317.0077> > > > > > > -- > > > > > > > > > > > > > -- > ------------------------------------------- > Stefan Kubicek > ------------------------------------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43/699/12614231 > www.keyvis.at<http://www.keyvis.at> [email protected] <javascript:;> > <mailto:[email protected] <javascript:;>> > -- This email and its attachments are -- > --confidential and for the recipient only-- > > > -- Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

