Hi patrick:
Yes, I could make an expression that way, but I want a kind of automatic
way to keep the constrained object at its original position (sort of
having constraint compensation on) while making the expression...other
than manually typing the offset values myself I was wondering if there
was a better way to do this? (As sometimes the offset values won't
always be readily available if there is a neutral pose, other things
interfering etc...)
Yours sincerely,
Siew Yi Liang
On 2/28/2014 8:08 AM, patrick nethercoat wrote:
you can drag+drop fcurve widgets to create a constraint. that way you
choose which axes are affected.
or am i missing?
On 28 February 2014 16:00, Siew Yi Liang <soni...@gmail.com
<mailto:soni...@gmail.com>> wrote:
http://i.imgur.com/1rTjJXd.png
I can only do offsets so far using the standard UI...I've been
looking through the docs as well for something that can help me
out but I haven't seen anything yet that relates to this :X
Yours sincerely,
Siew Yi Liang
On 2/28/2014 7:51 AM, Sebastien Sterling wrote:
isn't it an option in the pose constrain PPG ?
On 28 February 2014 16:43, Siew Yi Liang <soni...@gmail.com
<mailto:soni...@gmail.com>> wrote:
Hello!
Had a quick question among all this current hullabuloo,
hopefully it's not too silly...I was actually looking for a
way to limit constrain to one/two axes in XSI on
pos/rot/scale constraints, is there a way to do this in the
constraint parameters itself? I can't find any such option...
Right now what I'm doing is making a null, using an
expression to link whatever axes I want to the first
constraining object, and then constraining my 2nd object to
that null to get around the problem (because I need the 2nd
object to remain in place. I feel like what I'm doing is a
little silly though, does anyone use a better way or have I
missed something really obvious in the constraint PPG?
Been doing some searching around and I couldn't find anything
on this...
Any help would be appreciated! :D
Yours sincerely,
Siew Yi Liang