My very personal experience with games is that when you come from Film/Advertising you don't want to transition to games for two reasons:
1.) Money. All the places I've been in pay considerably less than what you can earn elsewhere (esp. commercials), and telling a story or vision (assuming that this is the prime motivation in pretty much any artist, whether they know it or not) is a lot harder and convoluted than in pretty much any other media.
2) Ethics. You produce something that steals peoples time on a much larger scale than any single movie or ad ever could. Online slot-machine type of games are even worse, where people can loose a fortune. I played a lot of games when I was a kid and I know first hand that they can be very addictive, and I don't want to make money exploiting other peoples addictions. To me that's just...bad karma :-)
Educational games are an exception to that, but having certain expectations towards what is considered "quality" in a game (artistic and technical excellence, both of which usually require higher budgets than what is commonly available in education) will most likely make you want to do something else, or leave you frustrated. Mind you, during the making, and some time after, I considered
Manhunt2
the single most rewarding game I ever worked on (Rockstar), in which you can sneak up on people and "execute" them by poking their eyes out with a glass shard or choke them with a plastic bag. How f#%&§ed up is that? While most of this was so over the top up to the point where it was already strangely funny and entertaining again from a grown up players point of view, there are not only grown ups playing these kind of games, and many grown ups are not grown up to begin with. Of course you can lean back and say: Not my problem, it's peoples own decision what they play, and parents responsibility to look after their kids and what they play. Or you take responsibility yourself and just not make that kind of stuff in the first place.
If anything, making computer games made me stop playing computer games entirely.
they did an amazing job! does any of you guys that work on games came from film or comercials? i wonder how to make the translation to the game industry being a generalist.F.
On Friday, February 28, 2014, Stefan Kubicek <[email protected]> wrote:
Thanks for the link Nicolas!
Naughty Dog is completely insane when it comes to details and atmosphere - always outstanding work.
Interesting behind the scene of a good videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by hand,which I
found completely insane...
Exclusive | Grounded: The making of The Last of Us
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