Tomorrow!
On Mon, Mar 3, 2014 at 9:31 PM, nick name <[email protected]> wrote: > So when is this rumor supposed to become news if ever? > > > On Tue, Mar 4, 2014 at 1:29 AM, pedro santos <[email protected]> wrote: > >> True, bad mouthing can soft kill things that otherwise would hold on. On >> the other hand shows more lack of confidence in ADSK than in Softimage. >> >> Cheers >> >> >> On Mon, Mar 3, 2014 at 11:20 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> + 1, they are a right bunch of cowboys. >>> >>> >>> On 3 March 2014 16:35, Emilio Hernandez <[email protected]> wrote: >>> >>>> +1 And I will add. >>>> >>>> Stop running, it will take years for other softwares including Maya to >>>> be as efficient and slim as Softimage. >>>> >>>> As long as your able to still work with Softimage and deliver the job. >>>> Who cares what are you working with. >>>> >>>> As I said before I never heard of a client saying "Hey you work sucks >>>> because it is not done in Maya". Au contraire. What I've heard from my >>>> clients is "Good job! Everything went smooth and peachy". >>>> >>>> So... again. I see no reason to start fleeing like a headless chicken. >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> 2014-03-03 10:05 GMT-06:00 Francisco Criado <[email protected]>: >>>> >>>> Agree a 100% >>>>> >>>>> On Monday, March 3, 2014, Andi Farhall <[email protected]> wrote: >>>>> >>>>>> Chaos with the soft community would be exactly what AD want. Divide >>>>>> and rule through fear. Bugger that for a game of soldiers out of sheer >>>>>> bloody mindedness to not let AD have it all their own way. To buy a pro >>>>>> tool like softimage purely to kill it a couple of years later is an act >>>>>> of >>>>>> entirely unethical destruction. Roofs are kept over heads and kids fed on >>>>>> the back of software that come with the pro label and price. >>>>>> >>>>>> People, us, will continue to be able to service our clients using >>>>>> soft for a number of years to come but it would be prudent to learn >>>>>> something new along the way. Maya with it's wide user base and antiquated >>>>>> work flow and elderly architecture, Houdini might have a steep learning >>>>>> curve but it seems to be a more up to date suggestion. Plus AD won't get >>>>>> your cash. >>>>>> >>>>>> Revenge is best served cold for a reason.... >>>>>> >>>>>> >>>>>> A >>>>>> >>>>>> >>>>>> >>>>>> ........................................................................... >>>>>> http://www.hackneyeffects.com/ >>>>>> https://vimeo.com/user4174293 >>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>>>> >>>>>> >>>>>> http://www.flickr.com/photos/lord_hackney/ >>>>>> http://spylon.tumblr.com/ >>>>>> >>>>>> This email and any attachments to it may be confidential and are >>>>>> intended solely for the use of the individual to whom it is addressed. >>>>>> Any >>>>>> views or opinions expressed are solely those of the author and do not >>>>>> necessarily represent those of Hackney Effects Ltd. >>>>>> >>>>>> If you are not the intended recipient of this email, you must neither >>>>>> take any action based upon its contents, nor copy or show it to anyone. >>>>>> >>>>>> Please contact the sender if you believe you have received this email >>>>>> in error. >>>>>> ------------------------------------------------------------ >>>>>> >>>>> >>>> >>> >> >> >> -- >> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >> > > -- gonebadfx.com - your source for bad fx

