Tomorrow!

On Mon, Mar 3, 2014 at 9:31 PM, nick name <[email protected]> wrote:

> So when is this rumor supposed to become news if ever?
>
>
> On Tue, Mar 4, 2014 at 1:29 AM, pedro santos <[email protected]> wrote:
>
>> True, bad mouthing can soft kill things that otherwise would hold on. On
>> the other hand shows more lack of confidence in ADSK than in Softimage.
>>
>> Cheers
>>
>>
>> On Mon, Mar 3, 2014 at 11:20 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>>  + 1, they are a right bunch of cowboys.
>>>
>>>
>>> On 3 March 2014 16:35, Emilio Hernandez <[email protected]> wrote:
>>>
>>>> +1 And I will add.
>>>>
>>>> Stop running, it will take years for other softwares including Maya to
>>>> be as efficient and slim as Softimage.
>>>>
>>>> As long as your able to still work with Softimage and deliver the job.
>>>> Who cares what are you working with.
>>>>
>>>> As I said before I never heard of a client saying "Hey you work sucks
>>>> because it is not done in Maya".  Au contraire. What I've heard from my
>>>> clients is "Good job! Everything went smooth and peachy".
>>>>
>>>> So... again.  I see no reason to start fleeing like a headless chicken.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-03-03 10:05 GMT-06:00 Francisco Criado <[email protected]>:
>>>>
>>>> Agree a 100%
>>>>>
>>>>> On Monday, March 3, 2014, Andi Farhall <[email protected]> wrote:
>>>>>
>>>>>> Chaos with the soft community would be exactly what AD want. Divide
>>>>>> and rule through fear. Bugger that for a game of soldiers out of sheer
>>>>>> bloody mindedness to not let AD have it all their own way. To buy a pro
>>>>>> tool like softimage purely to kill it a couple of years later is an act 
>>>>>> of
>>>>>> entirely unethical destruction. Roofs are kept over heads and kids fed on
>>>>>> the back of software that come with the pro label and price.
>>>>>>
>>>>>> People, us, will continue to be able to service our clients using
>>>>>> soft for a number of years to come but it would be prudent to learn
>>>>>> something new along the way. Maya with it's wide user base and antiquated
>>>>>> work flow and elderly architecture, Houdini might have a steep learning
>>>>>> curve but it seems to be a more up to date suggestion. Plus AD won't get
>>>>>> your cash.
>>>>>>
>>>>>> Revenge is best served cold for a reason....
>>>>>>
>>>>>>
>>>>>> A
>>>>>>
>>>>>>
>>>>>>
>>>>>> ...........................................................................
>>>>>> http://www.hackneyeffects.com/
>>>>>> https://vimeo.com/user4174293
>>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>>>
>>>>>>
>>>>>> http://www.flickr.com/photos/lord_hackney/
>>>>>> http://spylon.tumblr.com/
>>>>>>
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>>>>>
>>>>
>>>
>>
>>
>> --
>> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>
>
>


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