This was the nicest thing i have read in a very long time. Thank you for taking the time to put it together, Marc.
Cheers, Octav On Wed, Mar 5, 2014 at 10:43 AM, Marc Brinkley <marc.brink...@microsoft.com>wrote: > Hello folks (sorry for the long read) > > > > Been reading and thinking about this all week. > > > > What I realized was that as great a piece of software that is Softimage, > it has always been about the people. I have been connected to this software > for close to 19 years in some way. First time was on an SGI Indy just after > the MS purchase and all the way to today. A few side trips to Max and Maya > along the way. But even with all the great things I made with this > software, when people asked me why I stuck with it for so long the simple > answer was the people. > > > > Not too long after XSI shipped, we were starting to use it on a new game > when Gareth Morgan came calling. He sat down with us and asked what can > they do better for us. What do you need and how can we make things better > for you. I can assure you, no one from Alias or Autodesk ever asked us. > > > > We were a small developer back in the day but the fact that someone at SI > would want to talk with us made all the difference in the world. Alias > finally came to visit us, only after we were acquired by EA and got > established as EA Chicago. Alias was told to visit us. The Alias sales guy > even said to me had they known we existed they would have visited us > sooner. He then asked what product we used on our last game...which was > pretty successful (NBA Street). I told him Softimage. He laughed and said > it probably wasn't a very good game. That was my introduction to companies > outside of Softimage. Autodesk wasn't much better in their attitude. > > > > It was always clear that Softimage cared deeply about its customers and > connected in a personal way. A way that always made me feel that they were > there as a partner helping me solve problems. Whether it was flying to > Montreal to meet with the dev team. Visits from Gareth. Phone calls to > Manny to help us out. Passionate discussions on the beta list with Chinny. > Christine Charette manning the beta list and licenses. Jen Goldfinch of > course. Poor Simon Inwood and David that put up with me during our custom > builds on the dead and buried Marvel project. Siggraph meetings and beers > until late in the night...Boston! Erik and his wall of toys. Olivier and > everyone at Special Projects. Countless others that were there along with > us fighting the fight. Luc-Eric, Dominic, Martin, St Blair, Alexandre, > Robert, Brent, Marc-Andre...so many others I cant recall them all. > > > > The day we got shut down in Chicago I reached out to Marc Stevens directly > to let him know we were getting closed. He asked how he could help. I told > him I have a lot of artists that need to make demo reels. He offered up 6 > months of SI so that my artists could get their reels done and help them > find a new job. That was close to 20-30 people. During my job hunting trip > to EA Montreal, I stopped by the Saint-Laurent office and went out for > drinks with my Softimage friends. Even Gareth, long gone from Softimage > came out as well. Late that evening with Jen and Gareth, still knowing that > here were people that still cared. This from a software company. > > > > And there was the mailing list. To my first smack down by Kim (still > stings!) to today, this list has been an integral part of my career. A > wealth of passion and knowledge, this list has always been something that I > have been thankful for. The people here have been just as helpful and > passionate as the people making the software. > > > > After the acquisition...well we know now. But through all of it. The people > were the reasons I stayed. My career has me on a new path and while I am > still in CG and games I have not been hands on in the last 5 years. But it > was and has always been the community of people that defined Softimage. > From the people who make it to those that use it. > > > > > > If there was one wish I have, it's that somehow, some way, this community > carries on. > > > > > > Hope to see everyone on the other side my friends. > > > > Cheers > > -marc > -- Octavian Ureche +40 732 774 313 (GMT+2) Animation & Visual Effects www.okto.ro