Clearly I am psychic

On 5 March 2014 13:54, Paul Doyle <[email protected]> wrote:

> Yes that is correct - it's encapsulated R&D. If you watch the demo you'll
> see an example of a car rig moving between Maya and Soft, along with some
> other examples: https://vimeo.com/76325922 - what will be possible in 2.0
> is for this to also run in the Fabric standalone application as well.
>
> There are currently some things lacking - completely portable assets need
> the control system to move with them, which starts getting tricky. However,
> we're working on one of the main elements needed for that (paint weights).
> Eric T might have something to say here :)
>
>
> On 5 March 2014 13:48, Mirko Jankovic <[email protected]> wrote:
>
>> A bit more cleared things now :)
>> But let me be stupid now once and learn instead of not asking and staying
>> stupid.
>> So if I understood correctly.. for example tool that someone create for
>> rigging and animation for example, should be, in theory possible to work in
>> all supported applications  via Splice.
>> So you can use that tool, rig in Maya, animate in SI or vice verse or
>> completely in one and use in another?
>> Just trying to figure out if I got a grasp of idea  Thanks!
>>
>>
>> On Wed, Mar 5, 2014 at 7:18 PM, Paul Doyle <[email protected]> wrote:
>>
>>> (cross-posted to SI-Community and to our mailing list)
>>>
>>> Hi everyone,
>>>
>>> We've been mentioned in a few places recently in relation to what has
>>> happened to Softimage, and particularly in discussions regarding 'what
>>> now?'. I'm going to try and cover everything that's come up in various
>>> emails and forum threads. If I missed anything, let me know and I'll do my
>>> best to get back to you. You can reach me directly using
>>> [email protected], and I will track responses in the places this
>>> is posted.
>>>
>>> Before getting into anything else, you need to know that *FABRIC IS
>>> FREE* to individuals. Freelancers, hobbyists, students, professionals -
>>> we don't care. We strongly believe that the way for Fabric to become
>>> successful is for people to have easy access to it. We make money from
>>> studios adopting the technology, not from people trying to use it.
>>> "What the &^%$ is Fabric Engine?"
>>>
>>> Fabric Engine is a platform for building custom tools and applications.
>>> It's designed to be open and extensible. That doesn't really mean much
>>> though, so let me explain a bit about the major components.
>>>
>>> *Fabric Core - *this is a high-performance multi-threading engine. It
>>> takes the code you write in KL, and makes sure that it runs as fast as
>>> possible on the hardware you're running it on.
>>>
>>> *Kernel Language (KL)* - this is the high-level language used for
>>> writing this code. KL has been designed to be accessible to someone that is
>>> most comfortable writing Python code - it behaves as a dynamic language, so
>>> you can iterate quickly. However, it is as fast as statically compiled
>>> code. Soon we will be able to execute KL on your graphics card, without
>>> needing to change a line of code - GPU compute for free, using a language
>>> that anyone can learn. You can learn a lot more about the KL language here:
>>> http://fabricengine.com/splice/kernel-language-kl/
>>>
>>> *Extensions - *we ship a range of libraries that Fabric can use.
>>> Alembic, FBX, Bullet, Open Image IO, hardware devices and so on. We also
>>> ship the EDK to make your own extensions, and all the source code to our
>>> extensions, and tools to make it as easy possible. This means that you can
>>> use these libraries inside of your existing DCCs.
>>>
>>> *Splice API - *this API makes it possible for you to use the Fabric
>>> Core and KL within other applications. That might be a commercial DCC  - we
>>> currently support Maya, Softimage, Arnold and Nuke (Max and Houdini coming
>>> soon) - or it could be a custom framework. This allows you to use Fabric to
>>> build tools that are DCC-agnostic - you can easily move them between
>>> applications, which can be very powerful. There is a full demo here:
>>> https://vimeo.com/76325922
>>>
>>> *Get Started*
>>>
>>> So if you're a Softimage user, this is where I suggest you start -
>>> you'll be working within your familiar application environment, and you'll
>>> get a good sense of what is possible with the Fabric Core:
>>>
>>> 1) Get Fabric: http://fabricengine.com/get-fabric/
>>>
>>> 2) Get Splice: http://dist.fabric-engine.com/FabricSplice/1.11.0/
>>>
>>> 3) Follow the tutorials:
>>> http://documentation.fabric-engine.com/Splice/latest/HTML/Workshops/klworkshop.html
>>>
>>> *Scene Graph - *We also have a standalone Python/Qt framework. However
>>> - we are currently working on 2.0 of this (due early summer). My
>>> recommendation is that you take a look at the version 2.0 outline
>>> presentation: https://vimeo.com/84300368 but that you limit your
>>> testing to the Fabric in Softimage stuff linked above.
>>>
>>> *Managed transition - *Everything that you do in other applications
>>> with Fabric and the Splice API will be portable to the 2.0 scenegraph. This
>>> gives you a path to the future without abandoning your current toolset -
>>> you might decide to move to Maya down the line, or another application, or
>>> to the Fabric standalone framework. It gives you options and most
>>> importantly, it allows you a managed transition.
>>>
>>> *Real-Time Renderer (RTR) - *we have a powerful real-time renderer that
>>> is targeted at production. It's written completely in KL, which is
>>> testament to the power of the framework - it also means it's completely
>>> open. You must remember that it is a platform for building rendering
>>> applications - so far we have customers using Fabric and the RTR for deep
>>> image compositing, scene assembly with Arnold integration, animation
>>> preview, projection mapping and asset preview. You can see some additional
>>> information here:
>>> http://fabricengine.com/splice-2/fabric-engine/rendering/
>>>
>>> *"What does it do out of the box?" - *right now, not much. We ship a
>>> range of demo applications, but right now if you aren't comfortable writing
>>> python or similar then you're going to struggle. However, Fabric 2.0 will
>>> have much more for you by way of visual programming and 'instant utility'
>>> tools that you can just use. Over time we will have more and more
>>> functionality like this, but we elected to start with the platform
>>> capabilities first - it's taken us a while but it's starting to pay off. 
>>> This
>>> will change over the next year as we see the community pushing
>>> functionality themselves, and hopefully we'll see a few collaborative
>>> projects come to fruition soon. We're also supporting 3rd party developers
>>> like Eric Mootz, so we're looking forward to seeing more artist-centric
>>> tools coming through this year.
>>>
>>> *"What's the long term roadmap?" - *watch the Fabric 2.0 video (linked
>>> above - https://vimeo.com/84300368) for an inkling. We are thinking in
>>> broad strokes about: scene assembly, rigging and animation, virtual
>>> production and visual programming. We see these as areas that are ripe for
>>> some innovation and we have a platform that offers all of the building
>>> blocks to do this. However - we aren't beholden to investors or
>>> shareholders, so our roadmap sometimes changes according to what our
>>> customers are telling us they need.
>>>
>>> *"Are you in control of the company?" - *Yes. We have investors but
>>> Phil, Peter and I run the company. Nothing can happen without us agreeing
>>> to it.
>>>
>>> *We can't do it alone* - if you want to see change happen, you have to
>>> get involved. Small companies like Fabric need your support, we need you to
>>> kick things around and tell us what you think. We need to know what you
>>> need. It's immensely frustrating to be told "this is cool, if only it did
>>> X" and then we do X and the response is "now if it did Y then I'd take a
>>> look". Get involved - it's free!
>>>
>>> *Let's get creative - *we are open to creating a consortium and finding
>>> ways to open-source work done there. Obviously there are hooks into Fabric
>>> and the concern will be around vendor dependency - however, a lot of that
>>> can be addressed in the design of a particular project. We have done deals
>>> that give source code access to customers after a certain number of years,
>>> and we will work with studios to give that kind of security. We see this as
>>> something where we would not be controlling anything, but working on a
>>> partnership basis with the studios that want to do this. It has to be
>>> driven by studios that want to see some control over their destiny, with
>>> companies like Fabric getting involved to support and drive innovation. We
>>> are a platform, so for us this is the way to success - providing
>>> high-performance, dependable components that can be used to build
>>> production-specific tools, which are best built by you. If you are
>>> interested in becoming a part of this working group then please email me (
>>> [email protected]) - right now I'm just gauging interest with the
>>> hope that we can do something amazing together.
>>>
>>> Thanks,
>>>
>>> Paul and the Fabric team
>>>
>>
>>
>

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