There is a feature in Modo called 'Select Through' that is enabled by default, so that if you're in Item mode, select an object, transform it, then click on another object, you're still in whatever transform tool you were in, but your selection has changed. Just keeps you from having to drop and reactivate the tool you were using. Now the transform tools themselves don't require you to be interacting with an actual handle, so in the case of the Move tool, you could very well click off somewhere in the viewport and move the item. But if a different item is under your cursor when you click, it will select that item instead.

You can disable this if you like by going to the Lists tab (3 over from Properties, along the right), then in the Pipeline section, with your tool active, right click on the tool's entry in the Pipeline view and uncheck 'Select Through'.

Not sure if that's what you're looking for?

-Tim

On 3/7/2014 9:02 AM, Peter Agg wrote:
@Peter: what do you mean by 'Simple Select?'

Basically, when you aren't clicking on a manipulator I like the Maya-style of being able to select other objects. The equivalent in Soft is setting Preferences>Tools>Transform>Click Outside Manipulator to 'Select Tool'.

I suspect that it's just the way Modo works though (like that weird 'Rick Click to Lasso' style of selection) and I'll have to get used to should I ever start using it properly.


On 7 March 2014 14:21, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    @Peter: what do you mean by 'Simple Select?'

    @David: yes this is what I meant by 'partial' success... the mouse
    input preset is really for navigation only. I don't think it
    attempts to translate the keyboard shortcuts.


    And to the question about a keyboard remapper in Modo.... You have
    two options:

    1) The Input Editor gives you access to all of that. /Menu Bar >
    System > Input Editor/. Unlike the Soft equivalent, this doesn't
    present you with a keyboard representation. It's a massive,
    filterable table that lets you assign any command (with args if
    you like) to any key combination.

    2) On-the-Fly:
    - Run a tool or command
    - Pull up the cHist (Command History). Most layouts have a little
    command line entry in the very bottom right of the UI. Drag the
    divider above it to expand the full command history.
    - Find the command you just fired, right-click on it, and choose
    'Map Command to Key'

    Any customizations you make to the keyboard mapping will be
    automatically saved */when you close the app/*, unless you go to
    /File > Config Save/.

    -Tim




    On 3/6/2014 6:14 PM, Peter Agg wrote:
    Another navigation tip: For some reason that God-forsaken
    trackball rotation setting is in the Open GL menu.

    If anyone can tell me how to make the equivalent of Simple Select
    when I'm not clicking on a manipulator I'll buy them a beer.


    On 6 March 2014 23:44, David Rivera
    <[email protected]
    <mailto:[email protected]>> wrote:

        Amazing!! Thanks for the link.
        Also: I notice the Preferences >Remapping > Mouse input
        presets, only cover MOUSE modding.
        What about the keyboard?
        Thanks.

        David R.




        On Thursday, March 6, 2014 6:26 PM, Tim Crowson
        <[email protected]
        <mailto:[email protected]>> wrote:
        By the way, one of the Modo users, Adam O'Hern, put a good
        bit of thought into his cadjunkie zen
        <http://cadjunkie.com/zen> layout. It's not geared toward
        every single step of the process, but it's very well
        thought-out and gives you an idea of how flexible the UI is.

        -Tim



        On 3/6/2014 4:59 PM, David Rivera wrote:
        Hi I was wondering if anyone knows a layout for MODO that
        looks like XSI?
        And also what shortcut keys is this post referring to?? -
        The keyboard shortcuts in Modo can resemble
        XSI´s?
        http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=7369

        Thanks.
        David R.

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