I think what Mario meant to say was not to discourage anyone  or  to say
that no matter what we'll  do, it's useless. It's all a matter how it will
be affecting us. Small shops and one-man-shows  like me will be not very
affected at all, actually. I can say for sure, I will continue using
softimage after 2016 and much longer. Someone here talked about using
Softimage 7.01 in actual production. If I take this to a level of
version-upgrade from 2011 to 2015 ,I think about the new features that came
since  then: ICE-Modeling, Lagoa, CrowdFX, Polygonizer  and many
improvements  and bugfixes. For me it's a huge step forward. Upgraading from
2011 to 2015 is a nice thing for me. And even some of you will surely not
taking THIS as an advantage: Softimage2015 will come with mentalray3.12 and
that means GPU accellerated GI! I will have access to the new MILA-shaders
and many more  things in mental ray since version 2011.

 

What makes me and us so sad, is the hard cut of the emotional connection to
Softimage. But that connection is not dropped. It will remain and many of us
will continue to use Softimage. May it in actual production or for keeping
legacy stuff.

 

Sven

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Emilio
Hernandez
Sent: Saturday, March 08, 2014 9:16 PM
To: [email protected]
Subject: Re: Keep up the noise... (but don't be a dick)

 

Well Mario, without any disrespect to your decision.

Move on.  We are holding here and we will.

You have already made up your mind.  So many of we.  And it is really
getting to start annoying that each time we are trying to put something.  A
guy with "Move on" pop in.

I think that by at this time and specially with Autodesk's yesterday
announcment that we can use Softimage perpetually.  Many have alraeady made
up their minds.

So move on man!   But please stop jumping in and say it is "useless".

Cheers and I wish you the best in your decisions.




-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.

 

2014-03-08 14:09 GMT-06:00 Mario Reitbauer <[email protected]>:

Mirko you are actually right. I guess it hits me harder then a lot of others
beeing a TD (and Animator).

 

But I know allready that I need to do the transtion within the next years
and that I need to start yesterday.

Just want to share my sight of view that its time to move on, even if they
keep SI up.

Nontheless, the longer SI is out there the easier it makes us the transition
I guess.

 

2014-03-08 21:01 GMT+01:00 Mirko Jankovic <[email protected]>:

 

Mario, I guess that most affected are specialized guys like you, like my
friend Alessio.. TDs and similar with skills that are pretty focused to
Softimage alone.

Let's face it, to learn to animate, light, render... in Maya coming from
Softimage, doesn't take much. Rigging is a bit different set of shoes.

Also small shops, generalist pretty much anyone that is kinda self sustained
is still not that affected as client doesn't ask what tool is used but just
interested in final result. 

Also most of "small" guys are not even using like half of SI's power so even
couple years without upgrades, unless some big bugs are there, is not a
problem.

But bigger shops will move from SI, with that also shortage of jobs for
Softimage specialists. 

Once 3rd party developers start developing that is beginning of the real
end. 

Truth is 3rd party guys put Softimage on steroids and developed for SI more
than AD did and would do in the next 5 years at least.

So it is easier to understand pessimism coming from couple of your posts. 

 

But there is still a lot of time even for you and similar cases to adapt, if
needed well learn new tools and toys.

There are a lot of shops that will still stay with Softimage for years to
come so it is not like you will right away be left on dry, right??

 

On Sat, Mar 8, 2014 at 8:54 PM, Mario Reitbauer <[email protected]>
wrote:

I would love to do that but as mentioned in another post.

 

Now as we have seen what happend to SI (and might happen again if they keep
it up) which company is going to stick to SI ?

I mean were are we guys gonna find jobs with SI ?

 

Don't you think the harm is allready done ?

 

2014-03-08 20:30 GMT+01:00 Eric Turman <[email protected]>:

 

Nicely put Greg, 

 

I have to add that I'm very weary of the "its just a tool" excuse. Sticks
and rocks put together are tools too but they can not achieve the same
quality in the brief period that a laser CNC machine can...and they are both
"just tools." Softimage is an amazing a force multiplier that allows much
smaller teams to accomplish tasks well beyond much larger teams using other
tools. It is a very myopic move for Autodesk to stifle innovation.

 

-=Eric Turman

 

On Sat, Mar 8, 2014 at 12:20 PM, Greg Punchatz <[email protected]> wrote:

Keep up the noise people!! 

Change has already happened.... keep up the pressure folks. Write to your
congressman..Ermm, I mean this guy...

[email protected]

Please PLEASE... don't name call... but for god's sake let him know why this
is a BIG MISTAKE for his company and yours! It's worse for them than it is
for us, for them to kill soft..it simply makes no short or long term sense.
They are doing nothing but alienating users, not just on the Softimage
side---as I have not met a single Maya or Max user that actually likes the
company called Autodesk.

Let him know that there is a market for Soft..and the ONLY reason they are
not making a killing on it is that they won't invest and market it...that's
it...otherwise it would have been gaining and growing the user-base like
mad.

It also gives AD a safety net... Maya is busting at the seams...
they are now having to make programs that run outside of Maya to do a tenth
of what ICE does...Biofrost... Bio-hazard is more like it from the word on
the street.

If it falls apart, and AD falls on its face, as it has many times with
attempted "rewrite" (Toxic any one?..remember that was supposed to turn into
the 3d app too..lol, how quickly people forget ADs blunders. How many
millions were wasted on that dev...vs what it costs to buy and maintain
soft???). Soft is the only recently rewritten core...major overhaul was done
for ice.. major) 

What Autodesk needs is a Walt Disney, a John Lassiter or dare I say a Willy
Wonka? It needs a visionary leader that has been in the trenches of all
aspects of 3d and compositing. Who understands the needs of the big and
small shops alike... 

One who knows the future is not in a code base which is more than 24 years
old. One that understands that if the customer is happy, the stock holders
will be happy. The person should not be driven by board meetings, but rather
exciting the entire 3d user base instead of alienating them. 

One who understands that what makes a great development team is great and
transparent interaction with its beta testers..

One who is not afraid to let one product outshine the rest on its own
merits...(like the Whiskey Tree elysium demo that was axed at siggraph last
year since it outshone the Disney technology AD licensed.)

One that understands there should be a production team at AD using their
products to produce short films, so they have a freaking clue what the real
world needs...this is how both softimage and alias used to do it...before
they were bought by companies that simply don't understand how creativity
works...

One that the user aspires to be like......because that person "makes the
cool stuff"

AD you are making creative software...AD needs to foster a creative
culture...period. IF AD thinks you have, I can assure you that you have
not... your results speak for themselves.

Don't kill Soft, prop it up and keep it viable...and MARKET IT! 
It can already do so much your other two 3d apps can't... 

Do the same with the rest... keep them alive..until AD delivers a new modern
app that we will all be happy to move to.





 

-- 




-=T=- 

 

 

 

 

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