Thanks for the feedback guys. This really helps. So for our custom pipeline tools, like loaders and publishers, would those be considered 'modules'?
-Tim

On 3/9/2014 4:09 PM, michael malinowski wrote:
Maya Modules are probably the closest thing, at least in terms of code encapsulation. You can also just add one module path into the environment variable and point to a lot of different modules.

It's nowhere near as nice as workgroups but it is the nicest way I have found to handle lots of code/plugins in a distributable way.

Shelves are the only caveat in that a maya module doesn't have a shelf path, thus you either have to handle it separately or dynamically load the shelves via a plugin.

Mike



On 9 Mar 2014, at 19:42, "Siew Yi Liang" <[email protected] <mailto:[email protected]>> wrote:

Hello, for myself I actually use symbolic links in Windows; my Maya scripts directories and plugins folder are synced to my OneDrive, and then a symlink links directly to that folder for my Maya installations. Works pretty nicely! You can use something like:

https://bitbucket.org/jsumners/winln/wiki/Home

If you don't want to play with the cmd prompt, too!

I should do the same thing for my XSI setup but right now I'm too lazy. :P
Yours sincerely,
Siew Yi Liang
On 3/9/2014 10:19 AM, Tim Crowson wrote:
That's correct, Stephen. Thanks.
-Tim

On 3/9/2014 12:16 PM, Stephen Blair wrote:
Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and MAYA_MODULE_PATH?

about distributing modules:
http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html


On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    And my follow up question would be.... can we append multiple
    paths to those envars, so we can point to multiple locations at
    once?


    On 3/9/2014 12:02 PM, Tim Crowson wrote:
    That's more like the equivalent to rray.de/xsi.
    <http://rray.de/xsi.>.. ;-)

    Looking at the Maya docs, I'm guessing I need to implement
    environment variables to point to a different path for plugins
    and scripts at launch...
    -Tim




    On 3/9/2014 11:52 AM, Emilio Hernandez wrote:

    creativecrash.com <http://creativecrash.com>

    El mar 9, 2014 10:50 AM, "Tim Crowson"
    <[email protected]
    <mailto:[email protected]>> escribió:

        Is there anything like XSI's Workgroups in Maya for
        sharing plugins across a network?

        -Tim
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