not OT at all Dan. 
Could not agree more.

Sebastian

Am 10.03.2014 um 13:15 schrieb Dan Yargici <[email protected]>:

> How we got here.
> I believe the reason we are where we are has been touched on in the various 
> threads of the last few days.
> Sure, not having visibility on the Autodesk site or seeing banner ads for Max 
> and Maya and none for Softimage on the various social media platforms has 
> some influence on perception but I believe that the marketing of Softimage, 
> not just to new customers but crucially to the *resellers*, who in most cases 
> are the only interface between the client and customer, has been the area 
> where Autodesk failed us most.  The resellers themselves never understood 
> Softimage, because Autodesk never educated them.  Simple as that.  If they 
> did, they could and, I believe would, have made many more sales.  Instead you 
> hear time and time again of them touring even the Softimage studios, trying 
> to get them to use Maya.  I repeat, *Studios that are already Softimage 
> customers*.  Can you imagine how they talk about it and sell it to new 
> customers?  A perception of Maya as the only serious solution for high-end 
> work pervades and I think it's been *heavily* influenced by reseller 
> ignorance.  I don't believe it was a dark plot by Autodesk to snuff out 
> Softimage (at least not at first), more a sign of incompetence and dare I say 
> it, arrogance, but it was left unchecked and ate the ground from underneath 
> Softimage.
> 
> How it played out.
> The rumours of the impending end were rife for months, yes, months.  I first 
> heard of this before Christmas.  How is it that a company like Glassworks 
> that, as Alastair says, is essentially %100 Softimage (and loaded with 
> Autodesk's various 2D solutions), and creating such fantastic work was not on 
> the list of companies visited when Autodesk people made this famous tour of 
> doom?  It's an affront to the people that were trying their best to champion 
> Softimage in the face of the neglect it was getting from marketing.  Now 
> these same people are expected to glide over to Maya and get in line with 
> zero resentment?
> 
> The people really affected.
> The people that are most affected by all this are the *huge segment that none 
> of your other products cater for*.  Please try to finally understand this.  
> The small to medium sized shops.  It's my personal feeling that none of your 
> other products are as superior in this space.  You *will not* succeed in 
> selling 3dsMax to your Softimage customers.  To think you will is bone-headed 
> ignorance and only compounds the sense that your marketing team doesn't 
> understand the essence of what you are killing off.
> 
> 
> The various options going forward.
> As long as I can be as productive as I am and don't feel I'm missing out on 
> something that becomes an essential part of producing good work, I'll stick 
> with Softimage.  But obviously, this is heavily dependent on there being 
> companies that share this opinion for me to work with.  I will also be 
> evaluating and educating myself in various companions.  I don't see any fully 
> rounded alternatives so I'll try to open my mind to a cross-product workflow.
> 
> Houdini
> The recent events have once-more jolted me into renewing my efforts in 
> evaluating Houdini.  It, for me, is the most likely contender to satisfy my 
> professional needs going forward, but from my initial investigation has a way 
> to go before becoming as smooth a ride end-to-end as I'm looking for.  The 
> fact that they have acknowledged this however and have been quite public in 
> stating their intent to address this side of things is very comforting.  We 
> all know they have the chops (pun intended) to do it, and do it well.  Having 
> Halfdan there as someone who understands our comments and can translate them 
> into meaningful terms to the Houdini developers is a huge plus.  Jordi's 
> enthusiasm here is also a great inspiration to try and run with it.
> 
> Fabric Engine
> Every wants FE to be the knight in shining armour that will guide us out of 
> the darkness, myself included, but unless a consortium of companies 
> generously commit to writing and sharing a robust set of integrated tools 
> (with well defined pre-determined conventions and workflows) that work 
> together as something resembling an end-to-end DCC, it'll have very little 
> impact on me professionally for some time.  I can see what they've done and I 
> love, respect and embrace it, but it will do very little for me in direct 
> relation to hole left by the demise of Softimage.
> 
> Modo
> I have a very mixed bag of feelings about it, and I'll reserve any comment 
> until I look at it more closely, but my feeling is it's not going to solve 
> any of my personal problems in any short measure of time unfortunately.
> 
> Blender
> Yes, Blender.  I like Blender.  I do my utmost to evangelize it wherever I 
> work and it's my personal opinion that everyone earning money from 3D ought 
> to contribute financially to it's support.  I'm no great philanthropist - I 
> only donate a measly 5 dollars a month, it's the price of a pint and a packet 
> of peanuts but it doesn't take many 5 dollar donations to make a viable 
> difference.  If all the Softimage users gave their input I feel it would 
> quickly become something that would satisfy them more than they imagine.  
> Sure it has it's quirks, but I've found plenty in Houdini also.  
> Unfortunately though, Z will always be up in Blender, we can't change that at 
> this stage :)  I expect to use it more and more going forward.  I plan to 
> write another post with regards to Blender...
> 
> I'm all awash with all kinds of thoughts and emotions at the moment so I 
> apologize for pouring it all out here in one post.  I feel like I've been 
> pinned down and forced to take a pill I don't want to, with the big dirty old 
> hand of Autodesk clasped over my mouth waiting for me to swallow.
> 
> DAN


Reply via email to